forked from eden-emu/eden
fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported - moves dynamic state to be a 0-3 slider and vertex input its own checkbox - the rich presence was disabled on linux. - there were duplicate settings in "edens veil"? - weird behavior of the vertex input checkbox on per game setting - adds xenoblade 2 to the d24 conversion control function - adds the flush logs by line setting to android. - adds the memory layout setting to android - Adds the option to show building shaders on the android overlay. Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: eden-emu/eden#105 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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9d7075254d
commit
049cc54f4c
46 changed files with 555 additions and 403 deletions
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@ -30,12 +30,11 @@ ConfigureGraphicsExtensions::~ConfigureGraphicsExtensions() = default;
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void ConfigureGraphicsExtensions::SetConfiguration() {}
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void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder) {
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void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder)
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{
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auto& layout = *ui->populate_target->layout();
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std::map<u32, QWidget*> hold{}; // A map will sort the data for us
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QSlider *dyna_state = nullptr;
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QCheckBox *dyna_state3 = nullptr;
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for (auto setting :
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Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) {
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ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
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@ -53,22 +52,14 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
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if (setting->Id() == Settings::values.dyna_state.Id()) {
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widget->slider->setTickInterval(1);
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widget->slider->setTickPosition(QSlider::TicksAbove);
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dyna_state = widget->slider;
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} else if (setting->Id() == Settings::values.dyna_state3.Id()) {
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dyna_state3 = widget->checkbox;
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} else if (setting->Id() == Settings::values.vertex_input.Id()) {
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// widget->checkbox->setDisabled(true);
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}
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}
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for (const auto& [id, widget] : hold) {
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layout.addWidget(widget);
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}
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connect(dyna_state, &QSlider::sliderMoved, this, [dyna_state3](int value) {
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dyna_state3->setEnabled(value == 2);
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if (value < 2) {
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dyna_state3->setChecked(false);
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}
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});
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}
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void ConfigureGraphicsExtensions::ApplyConfiguration() {
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