eden/externals
Gamer64 a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: eden-emu/eden#238
2025-07-03 01:13:33 +00:00
..
bc_decoder
boost-headers@0456900fad
breakpad Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
cmake-modules
cpp-httplib@a609330e4c
cpp-jwt@10ef5735d8
cubeb@832fcf38e6
demangle
discord-rpc Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
dynarmic [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
enet Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
ffmpeg Update FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android (#187) 2025-06-14 17:42:22 +00:00
FidelityFX-FSR
gamemode
getopt
glad
libadrenotools use faster submodule urls (github etc) (#143) 2025-05-31 19:09:48 +00:00
libusb
mbedtls Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
microprofile
nx_tzdb Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
oaknut Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
oboe Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
opus@df02d25f0c
renderdoc
SDL@2e4c12cd2c
simpleini Move dead submodules in-tree 2025-05-31 02:33:02 -04:00
sirit [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
SPIRV-Tools@40eb301f32 [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
sse2neon
stb
tz/tz
vcpkg@ea2a964f93
Vulkan-Headers@16cedde356 [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
Vulkan-Utility-Libraries@f216bb107b [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
VulkanMemoryAllocator@6ec8481c8a [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
xbyak@0d67fd1530
CMakeLists.txt [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00