eden/src/shader_recompiler/frontend
lizzie bdfcb6c950
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).

Reviewed-on: eden-emu/eden#124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 04:38:50 +02:00
..
ir [spirv] new castings for int8/int16/etc (#86) 2025-07-23 01:02:10 +02:00
maxwell [shader_recompiler/ Maxwell] ISBERD initial implementation 2025-07-25 04:38:50 +02:00