eden/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

74 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Mode : u64 {
Dimension = 1,
TextureType = 2,
SamplePos = 5,
};
IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) {
switch (mode) {
case Mode::Dimension: {
const IR::U32 lod{v.X(src_reg)};
return v.ir.ImageQueryDimension(handle, lod);
}
case Mode::TextureType:
case Mode::SamplePos:
default:
throw NotImplementedException("Mode {}", mode);
}
}
void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) {
union {
u64 raw;
BitField<49, 1, u64> nodep;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_reg;
BitField<22, 3, Mode> mode;
BitField<31, 4, u64> mask;
} const txq{insn};
IR::Reg src_reg{txq.src_reg};
IR::U32 handle;
if (cbuf_offset) {
handle = v.ir.Imm32(*cbuf_offset);
} else {
handle = v.X(src_reg);
++src_reg;
}
const IR::Value query{Query(v, handle, txq.mode, src_reg)};
IR::Reg dest_reg{txq.dest_reg};
for (int element = 0; element < 4; ++element) {
if (((txq.mask >> element) & 1) == 0) {
continue;
}
v.X(dest_reg, IR::U32{v.ir.CompositeExtract(query, static_cast<size_t>(element))});
++dest_reg;
}
}
} // Anonymous namespace
void TranslatorVisitor::TXQ(u64 insn) {
union {
u64 raw;
BitField<36, 13, u64> cbuf_offset;
} const txq{insn};
Impl(*this, insn, static_cast<u32>(txq.cbuf_offset * 4));
}
void TranslatorVisitor::TXQ_b(u64 insn) {
Impl(*this, insn, std::nullopt);
}
} // namespace Shader::Maxwell