ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								d04e2dac6c 
								
							 
						 
						
							
							
								
								shader: Properly scale image reads and add GL SPIR-V support  
							
							... 
							
							
							
							Thanks for everything! 
							
						 
						
							2021-11-16 22:11:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7f88938d72 
								
							 
						 
						
							
							
								
								shader: Add IsTextureScaled opcode  
							
							
							
						 
						
							2021-11-16 22:11:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								14fb648246 
								
							 
						 
						
							
							
								
								shader: Fix resolution scaling pass  
							
							
							
						 
						
							2021-11-16 22:11:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								d84b81fdfb 
								
							 
						 
						
							
							
								
								shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions  
							
							... 
							
							
							
							Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass. 
							
						 
						
							2021-07-27 21:33:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								f2f16e3a1d 
								
							 
						 
						
							
							
								
								glsl: Fix tracking of info.uses_shadow_lod  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b1df436cef 
								
							 
						 
						
							
							
								
								shader: Rework varyings and implement passthrough geometry shaders  
							
							... 
							
							
							
							Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								9c387a270b 
								
							 
						 
						
							
							
								
								shader: Align constant buffer sizes to 16 bytes  
							
							... 
							
							
							
							WAR for AMD reading zeroes on uniform buffers of size 2. 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c4a71824d5 
								
							 
						 
						
							
							
								
								shader: Properly manage attributes not written from previous stages  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								50e1ced397 
								
							 
						 
						
							
							
								
								glsl: Conditionally add EXT_texture_shadow_lod  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								3e6f89f964 
								
							 
						 
						
							
							
								
								glsl: Implement legacy varyings  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								748e56e8a2 
								
							 
						 
						
							
							
								
								glsl: Fix ATOM and implement ATOMS  
							
							
							
						 
						
							2021-07-22 21:51:37 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								c8b2a5a4f3 
								
							 
						 
						
							
							
								
								glsl: Track S32 atomics  
							
							
							
						 
						
							2021-07-22 21:51:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								5fa21197b9 
								
							 
						 
						
							
							
								
								glsl: Revert ssbo aliasing. Storage Atomics impl  
							
							
							
						 
						
							2021-07-22 21:51:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								659eecb295 
								
							 
						 
						
							
							
								
								glsl: Wip storage atomic ops  
							
							
							
						 
						
							2021-07-22 21:51:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								535fb4e6b5 
								
							 
						 
						
							
							
								
								buffer_cache: Reduce uniform buffer size from shader usage  
							
							... 
							
							
							
							Increases performance significantly on certain titles. 
							
						 
						
							2021-07-22 21:51:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								34d1a2ffe5 
								
							 
						 
						
							
							
								
								shader,glasm: Implement legacy texcoord loads  
							
							
							
						 
						
							2021-07-22 21:51:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								bebebf3fa8 
								
							 
						 
						
							
							
								
								shader: Track legacy varyings  
							
							
							
						 
						
							2021-07-22 21:51:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7273fcab95 
								
							 
						 
						
							
							
								
								glasm: Implement shuffle and vote instructions on GLASM  
							
							
							
						 
						
							2021-07-22 21:51:31 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								007a11014c 
								
							 
						 
						
							
							
								
								shader: Optimize NVN Fallthrough  
							
							
							
						 
						
							2021-07-22 21:51:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								455872a4af 
								
							 
						 
						
							
							
								
								shader: Implement Int32 SUATOM/SURED  
							
							
							
						 
						
							2021-07-22 21:51:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6236b611cf 
								
							 
						 
						
							
							
								
								shader: Move microinstruction header to the value header  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e54171c1a9 
								
							 
						 
						
							
							
								
								shader: Add NVN storage buffer fallbacks  
							
							... 
							
							
							
							When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. 
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								f1a3f449d6 
								
							 
						 
						
							
							
								
								shader: Address feedback  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								2f01c7fb62 
								
							 
						 
						
							
							
								
								shader: Add coarse derivatives  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								b1e325f317 
								
							 
						 
						
							
							
								
								shader: Implement fine derivates constant propagation  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ad1507b4a5 
								
							 
						 
						
							
							
								
								shader: Implement SampleMask  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								cc96469019 
								
							 
						 
						
							
							
								
								shader: Implement PIXLD.MY_INDEX  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b6b541e36a 
								
							 
						 
						
							
							
								
								spirv: Implement ViewportMask with NV_viewport_array2  
							
							
							
						 
						
							2021-07-22 21:51:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								10c96c7484 
								
							 
						 
						
							
							
								
								shader: Implement PrimitiveId  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								38908d0f7e 
								
							 
						 
						
							
							
								
								shader: Implement tessellation shaders, polygon mode and invocation id  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								bba876f192 
								
							 
						 
						
							
							
								
								spirv: Implement Layer stores  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c84c2ab88c 
								
							 
						 
						
							
							
								
								spirv: Rework storage buffers and shader memory  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1cae8e9a10 
								
							 
						 
						
							
							
								
								spirv: Define StorageImageWriteWithoutFormat capability when used  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								879fb08101 
								
							 
						 
						
							
							
								
								shader: Implement SR_THREAD_KILL  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								62c3bef607 
								
							 
						 
						
							
							
								
								shader: Implement ATOM/S and RED  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								480ce24b7e 
								
							 
						 
						
							
							
								
								spirv: Guard against typeless image reads on unsupported devices  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8ec58e16b2 
								
							 
						 
						
							
							
								
								shader: Move LaneId to the warp emission file and fix AMD  
							
							
							
						 
						
							2021-07-22 21:51:27 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								5ab1ac4f29 
								
							 
						 
						
							
							
								
								shader: Implement SULD and SUST  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								a4e7a41e7f 
								
							 
						 
						
							
							
								
								shader_recompiler,video_core: Cleanup some GCC and Clang errors  
							
							... 
							
							
							
							Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> 
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								0ef887fa6f 
								
							 
						 
						
							
							
								
								shader: Address feedback  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								e9cffe874f 
								
							 
						 
						
							
							
								
								shader: Implement indexed Position and ClipDistances  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								1fe6a22cff 
								
							 
						 
						
							
							
								
								shader: Implement indexed attributes  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ba2130d5a5 
								
							 
						 
						
							
							
								
								shader: Add subgroup masks  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								9db035faec 
								
							 
						 
						
							
							
								
								shader: Reimplement GetCbufU64 as GetCbufU32x2  
							
							... 
							
							
							
							It may generate better code on some compilers and it's easier to handle. 
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								5a6eb31578 
								
							 
						 
						
							
							
								
								shader: Implement SR_LaneId  
							
							
							
						 
						
							2021-07-22 21:51:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								68bad0e922 
								
							 
						 
						
							
							
								
								shader: Implement ViewportIndex  
							
							
							
						 
						
							2021-07-22 21:51:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								40ace25859 
								
							 
						 
						
							
							
								
								shader: Implement ClipDistance  
							
							
							
						 
						
							2021-07-22 21:51:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								be5936dea2 
								
							 
						 
						
							
							
								
								shader: Implement ImageGradient  
							
							
							
						 
						
							2021-07-22 21:51:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								56c8c42cf8 
								
							 
						 
						
							
							
								
								shader,spirv: Implement ImageQueryLod.  
							
							
							
						 
						
							2021-07-22 21:51:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FernandoS27 
								
							 
						 
						
							
							
							
							
								
							
							
								8232c10ed1 
								
							 
						 
						
							
							
								
								shader: Implement TLD  
							
							
							
						 
						
							2021-07-22 21:51:25 -04:00