Commit graph

6 commits

Author SHA1 Message Date
ameerj
e0977af861 astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
ameerj
113734e488 renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.

This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
ReinUsesLisp
d25b097e84 video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
3989075e5f gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
FernandoS27
82d04c5e99 Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
bunnei
9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00