Commit graph

27520 commits

Author SHA1 Message Date
2c4d5f7a81 refactor: wip, trying to fix intent launching 2025-07-27 14:05:20 +02:00
e99b129cc2 style: remove unused DriverResolver and refactor driver handling in CustomSettingsHandler
- Deleted `DriverResolver`
- Moved and streamlined driver path extraction logic into `CustomSettingsHandler`.
- Improved string resource usage and ensured consistent formatting across dialogs.
2025-07-27 13:35:55 +02:00
3e3e35f558 fix: exclude Android from gamemode sources in CMakeLists.txt 2025-07-27 13:14:44 +02:00
6cb45e67fc style: add GradientBorderCardView with theme-aware gradient border implementation 2025-07-27 13:14:18 +02:00
fcd1b0ecc5 style: implement Eden theme 2025-07-27 13:13:26 +02:00
716e30e204 style: update SPDX license information in CarouselRecyclerView 2025-07-25 20:32:00 +02:00
1a5b6083e7 style: code formatting and remove unused imports in MainActivity 2025-07-25 20:20:57 +02:00
9838ebaef9 style: format code and remove unused imports in GamesFragment 2025-07-25 18:50:54 +02:00
f71872d937 style: remove redundant public modifier and fix variable declaration 2025-07-25 18:49:18 +02:00
6e88a9f1f6 style: format code and remove unnecessary blank lines and imports 2025-07-25 18:46:01 +02:00
0ea1870bbc feat: driver installation dialogs with string resources 2025-07-25 18:38:02 +02:00
6b65f95cfa style: remove unnecessary blank line in build.gradle.kts 2025-07-25 18:34:27 +02:00
5008b23062 fix: formatting in DriverGroupAdapter.kt and unused iimport 2025-07-25 18:34:04 +02:00
0dda4fd3ce style: format code 2025-07-25 18:33:29 +02:00
eb3d221ec6 Fix malformed XML in string translations
The `shader_backend_glasm` and `shader_backend_spirv` strings had an extra `string>` tag in multiple language files. This commit removes the extraneous tag.

Additionally, new strings related to Intent Launch, Custom Config, and Driver handling have been added to the default `strings.xml` file.

* src/android/app/src/main/res/values-ru/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-fr/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-pt-rPT/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-id/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-pl/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values/strings.xml: Remove extraneous `string>` tag and add new strings.
* src/android/app/src/main/res/values-fa/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-ar/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-he/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-ckb/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-sr/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-it/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-ja/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-vi/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-cs/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-hu/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-nb/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-uk/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-ko/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-es/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-de/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-zh-rCN/strings.xml: Remove extraneous `string>` tag.
* src/android/app/src/main/res/values-pt-rBR/strings.xml: Remove extraneous `string>` tag.
2025-07-25 18:29:58 +02:00
953e07d1d7 Fix typos in Chinese (Traditional) translation
* src/android/app/src/main/res/values-zh-rTW/strings.xml: Remove extra 'string' from shader backend options.
2025-07-25 18:28:22 +02:00
e3acf3051c Merge branch 'feat/android-emuready' of eden:eden-emu/eden into feat/android-emuready 2025-07-23 17:57:53 +02:00
4155efc7b9 Merge branch 'master' of eden:eden-emu/eden into feat/android-emuready 2025-07-23 17:57:24 +02:00
016ebf3cd8
[cmake, build] fix android and aarch64 (#103)
Reviewed-on: eden-emu/eden#103
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 17:49:51 +02:00
e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
d76218baa1 Add user feedback with Toast messages for custom settings and driver handling
* Introduced Toast messages across `CustomSettingsHandler`, `DriverResolver`, and `EmulationFragment` to improve user interaction and feedback for key operations.
* Enhanced error handling and confirmation dialogs, including options to launch with default settings when custom settings fail.
2025-07-23 09:58:31 +02:00
e2f2cfa476 refactor: extract and streamline EmuReady intent handling
* Moved custom settings logic from `onCreate` to `handleEmuReadyIntent` for better readability.
* Added `showLaunchConfirmationDialog` to confirm game launch with or without custom settings.
* Updated `CustomSettingsHandler.findGameByTitleId` to show user feedback via `Toast`.
* Ensured improved separation of concerns and reusable methods.
2025-07-23 09:58:31 +02:00
1eeab7e19e fix: suppress warning for predictive back gesture
* src/android/app/src/main/AndroidManifest.xml: Set targetApi to 33 and
  enable onBackInvokedCallback to support the Android 13 predictive back gesture.
  Also, add the tools namespace.
2025-07-23 09:58:31 +02:00
9adb75b0dc fix: refactor EmulationFragment
*handler callbacks using nullable Runnables
  * Remove unused `cpuBackend` and `gpuDriver` variables.
  * Use lambda syntax for `Slider.OnChangeListener`.
  * Remove unused imports.
2025-07-23 09:58:31 +02:00
ab50b5cc9a fix: deprecating warning for getLayoutDirection and LAYOUT_DIRECTION_LTR 2025-07-23 09:58:31 +02:00
e00abd0281 chore: removed unnecessary typecasting 2025-07-23 09:58:31 +02:00
e1efec5a24 Support loading custom game settings via intent
This commit introduces the ability to launch games with custom configurations supplied via an Android intent. This allows external applications to provide specific settings for a game at launch time.

Key changes include:

*   **`CustomSettingsHandler.kt`**: A new class responsible for:
    *   Processing incoming intents with custom settings.
    *   Finding the target game in the user's library by its title ID.
    *   Writing the custom settings to a per-game INI file (`config/custom/<title_id>.ini`).
    *   Handling potential conflicts if a custom configuration already exists, prompting the user to overwrite or cancel.
    *   Integrating with `DriverResolver` to check for and handle required GPU drivers specified in the custom settings.
    *   Initializing the native per-game configuration.
*   **`DriverResolver.kt`**: A new utility class for managing GPU drivers specified in custom settings:
    *   Extracts the driver path from the custom settings INI content.
    *   Checks if the required driver exists locally.
    *   If not found locally, searches for the driver in predefined GitHub repositories (Mr. Purple Turnip, GameHub Adreno 8xx, KIMCHI Turnip, Weab-Chan Freedreno).
    *   Prompts the user to download and install the missing driver if found online.
    *   Handles automatic download and installation of drivers using `DriverViewModel`.
    *   Notifies the user if a required driver cannot be found or installed.
*   **`AndroidManifest.xml`**:
    *   Added a new intent filter for the action `dev.eden.eden_emulator.LAUNCH_WITH_CUSTOM_CONFIG` to `EmulationActivity`. This allows the app to respond to custom settings intents.
*   **`EmulationFragment.kt`**:
    *   Modified `onCreate` to detect and handle the new custom settings intent.
    *   If a custom settings intent is received:
        *   It uses `CustomSettingsHandler.applyCustomSettingsWithDriverCheck` to process the settings asynchronously. This allows for driver checks and user interaction (e.g., overwrite confirmation, driver installation).
        *   Displays appropriate error messages via `Toast` if custom settings processing fails (e.g., game not found, driver issues).
        *   The game is then launched with the applied custom settings.
    *   If a regular file intent or navigation arguments are used, the existing logic for loading game configurations (including custom per-game configs) is retained.
    *   Ensures that per-game configurations are correctly loaded or unloaded based on how the game is launched.
2025-07-23 09:58:31 +02:00
23c77a0d4f
[cmake] patches from debian upstream (#99)
Reviewed-on: eden-emu/eden#99
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:26 +02:00
fb459c75d9
[wifi] conditionally enable (#90)
Reviewed-on: eden-emu/eden#90
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:00 +02:00
275d64e653
[docs] add into docs/ and make links local (#93)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#93
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:53:45 +02:00
7962c81738
[spirv] new castings for int8/int16/etc (#86)
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: eden-emu/eden#86
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 01:02:10 +02:00
a974c5a29c
[vk] Enable line stipple and depth bound reg transfer (#59)
It should improve line stipple accuracy and the depth stencilling as part of the ExtendedDynamicState improvements.

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: eden-emu/eden#59
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-22 21:34:38 +02:00
b66adfe04c
[vulkan] add native cubic filtering (#88)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#88

This implements the use of VK_FILTER_CUBIC_EXT as a replacement for the software-based bicubic window adapting filter, used primarily for texture sampling in upscaled or downscaled surfaces such as UI, transparency effects, and screen-space elements in Unreal Engine 4 titles.

The Vulkan cubic filter is now conditionally enabled if the following are satisfied:

The device supports VK_EXT_filter_cubic

The format used supports VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

This change improves visual quality while reducing GPU workload by offloading cubic filtering to the driver instead of running custom sampling code in shaders. On supported hardware (e.g. desktop GPUs or high-end Adreno/AMD devices), it results in smoother transitions, improved transparency sampling, and better fidelity with lower shader complexity.

Fallback to the original software bicubic logic remains in place for devices lacking the extension or format capability.

Tested on several UE4 titles and confirmed to preserve or enhance visual output, especially in alpha-blended and UI-heavy scenes.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-22 20:49:00 +02:00
8d86b615d5
[discord] Update RPC ID
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-22 14:42:33 -04:00
7db5eb8f08
[host1x] Fix hardware detection and improve compatibility (#85)
This fixes green screen on unsupported devices trying to use GPU decoding and improve compatibility with default builds of FFmpeg on all platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: eden-emu/eden#85
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-22 07:31:36 +02:00
be9a415157 Revert [Android] 0 FPS Error fix for certain titles.
revert [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: eden-emu/eden#79


Option reverted due problems caused with another games and make some advances worst when testing, if necessary it's going to be refined to be converted into a toggle.
2025-07-21 13:44:26 +02:00
be97bf3c1b
[nvnflinger] add GetBufferHistory from sudachi (#82)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: eden-emu/eden#82

This commit adds a working implementation of the `GetBufferHistory` transaction in `BufferQueueProducer`, removing the previous stub.

Adapted by Jarrod Norwell for Sudachi, this implementation references the behavior in Ryujinx; commit rescued by Maufeat and another Eden teammate from Sudachi's reference, fixed and adapted for Eden usage.

It helps improve compatibility with Unreal Engine 4 titles and others that depend on proper surface history tracking for rendering pipelines, especially with regard to lighting, bloom, and alpha transitions.

Functionality has been tested for stability and does not introduce regressions, though further validation is recommended.
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-21 07:16:26 +02:00
12a690e15f
[nvdrv] ZBC table implement stubs (#83)
Reviewed-on: eden-emu/eden#83

This commit introduces an implementation for `ZBCSetTable` in `nvhost_ctrl_gpu`, which is invoked by games and system services to configure default clear values for depth, stencil, and color attachments on the GPU, allowing better instructions on how the ZCull Block Compression expects to work within the emulated GPU.

This is an important step for compatibility with titles or system modules that expect ZBC configuration support.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-21 04:35:43 +02:00
e8e0d7fa20
[vk] tmp: workaround for RAII crash on exit
Prevent double-free

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-20 22:11:02 -04:00
ce56a4b83c updating translations 2025-07-20 19:17:04 +03:00
c77cf1d0e8 Add user feedback with Toast messages for custom settings and driver handling
* Introduced Toast messages across `CustomSettingsHandler`, `DriverResolver`, and `EmulationFragment` to improve user interaction and feedback for key operations.
* Enhanced error handling and confirmation dialogs, including options to launch with default settings when custom settings fail.
2025-07-20 18:11:55 +02:00
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
d125994270
[android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: eden-emu/eden#79
2025-07-19 04:43:11 +02:00
d42d379733
[desktop] Capitalize app name
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-18 17:49:04 -04:00
7cb8a1acd3
[host1x] Fix GPU decoding for VP8 video codec (#72)
This fixes GPU decoding for the VP8 video codec on supported devices.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: eden-emu/eden#72
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-18 22:55:05 +02:00
1a35aef644
[android] Better error handling for username collision/validity (#76)
also removed the generate button from sw keyboard

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: eden-emu/eden#76
2025-07-18 20:02:13 +02:00
2aab37b516
[cmake] QuaZip: The Finale (#74)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#74
2025-07-17 21:00:00 +02:00
108daeeb39
[cmake] Fix QuaZip once and for all (#71)
(and core5compat)

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: eden-emu/eden#71
2025-07-16 23:17:34 +02:00
a538126eb7
[cmake, desktop] Fix <6.9 build error and quazip fetching (#67)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: eden-emu/eden#67
2025-07-15 22:24:40 +02:00
d7574b2878
[android] Update app icon background
thx antabaka

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-14 20:51:20 -04:00