forked from eden-emu/eden
		
	Support looping HLE audio (#2422)
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
This commit is contained in:
		
							parent
							
								
									1410aa1824
								
							
						
					
					
						commit
						ff28080091
					
				
					 2 changed files with 35 additions and 11 deletions
				
			
		|  | @ -158,6 +158,14 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, | |||
|                   static_cast<size_t>(state.mono_or_stereo)); | ||||
|     } | ||||
| 
 | ||||
|     u32_dsp play_position = {}; | ||||
|     if (config.play_position_dirty && config.play_position != 0) { | ||||
|         config.play_position_dirty.Assign(0); | ||||
|         play_position = config.play_position; | ||||
|         // play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit
 | ||||
|         // This will be the starting sample for the first time the buffer is played.
 | ||||
|     } | ||||
| 
 | ||||
|     if (config.embedded_buffer_dirty) { | ||||
|         config.embedded_buffer_dirty.Assign(0); | ||||
|         state.input_queue.emplace(Buffer{ | ||||
|  | @ -171,9 +179,18 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, | |||
|             state.mono_or_stereo, | ||||
|             state.format, | ||||
|             false, | ||||
|             play_position, | ||||
|             false, | ||||
|         }); | ||||
|         LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu", | ||||
|                   config.physical_address, config.length, config.buffer_id); | ||||
|         LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu start=%u", | ||||
|                   config.physical_address, config.length, config.buffer_id, | ||||
|                   static_cast<u32>(config.play_position)); | ||||
|     } | ||||
| 
 | ||||
|     if (config.loop_related_dirty && config.loop_related != 0) { | ||||
|         config.loop_related_dirty.Assign(0); | ||||
|         LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related=0x%08x", | ||||
|                     static_cast<u32>(config.loop_related)); | ||||
|     } | ||||
| 
 | ||||
|     if (config.buffer_queue_dirty) { | ||||
|  | @ -192,6 +209,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, | |||
|                     state.mono_or_stereo, | ||||
|                     state.format, | ||||
|                     true, | ||||
|                     {}, // 0 in u32_dsp
 | ||||
|                     false, | ||||
|                 }); | ||||
|                 LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i, | ||||
|                           b.physical_address, b.length, b.buffer_id); | ||||
|  | @ -247,18 +266,18 @@ bool Source::DequeueBuffer() { | |||
|     if (state.input_queue.empty()) | ||||
|         return false; | ||||
| 
 | ||||
|     const Buffer buf = state.input_queue.top(); | ||||
|     state.input_queue.pop(); | ||||
|     Buffer buf = state.input_queue.top(); | ||||
| 
 | ||||
|     // if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone
 | ||||
|     if (!buf.is_looping) { | ||||
|         state.input_queue.pop(); | ||||
|     } | ||||
| 
 | ||||
|     if (buf.adpcm_dirty) { | ||||
|         state.adpcm_state.yn1 = buf.adpcm_yn[0]; | ||||
|         state.adpcm_state.yn2 = buf.adpcm_yn[1]; | ||||
|     } | ||||
| 
 | ||||
|     if (buf.is_looping) { | ||||
|         LOG_ERROR(Audio_DSP, "Looped buffers are unimplemented at the moment"); | ||||
|     } | ||||
| 
 | ||||
|     const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address); | ||||
|     if (memory) { | ||||
|         const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1; | ||||
|  | @ -305,10 +324,13 @@ bool Source::DequeueBuffer() { | |||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     state.current_sample_number = 0; | ||||
|     state.next_sample_number = 0; | ||||
|     // the first playthrough starts at play_position, loops start at the beginning of the buffer
 | ||||
|     state.current_sample_number = (!buf.has_played) ? buf.play_position : 0; | ||||
|     state.next_sample_number = state.current_sample_number; | ||||
|     state.current_buffer_id = buf.buffer_id; | ||||
|     state.buffer_update = buf.from_queue; | ||||
|     state.buffer_update = buf.from_queue && !buf.has_played; | ||||
| 
 | ||||
|     buf.has_played = true; | ||||
| 
 | ||||
|     LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu", | ||||
|               source_id, buf.buffer_id, buf.from_queue ? "true" : "false", | ||||
|  |  | |||
|  | @ -76,6 +76,8 @@ private: | |||
|         Format format; | ||||
| 
 | ||||
|         bool from_queue; | ||||
|         u32_dsp play_position; // = 0;
 | ||||
|         bool has_played;       // = false;
 | ||||
|     }; | ||||
| 
 | ||||
|     struct BufferOrder { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Jake Merdich
						Jake Merdich