forked from eden-emu/eden
		
	shader: Stub TLD4's PTP when it isn't constant
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -40,7 +40,8 @@ public: | |||
|         } | ||||
|         const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; | ||||
|         if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { | ||||
|             throw NotImplementedException("Not all arguments in PTP are immediate"); | ||||
|             // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
 | ||||
|             return; | ||||
|         } | ||||
|         const IR::Opcode opcode{values[0]->Opcode()}; | ||||
|         if (opcode != values[1]->Opcode() || opcode != IR::Opcode::CompositeConstructU32x4) { | ||||
|  |  | |||
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	 FernandoS27
						FernandoS27