forked from eden-emu/eden
		
	shader: Implement TLD
This commit is contained in:
		
							parent
							
								
									7a1c14269e
								
							
						
					
					
						commit
						dc1a9a3bed
					
				
					 8 changed files with 174 additions and 16 deletions
				
			
		|  | @ -254,7 +254,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c | |||
|     const auto info{inst->Flags<IR::TextureInstInfo>()}; | ||||
|     const ImageOperands operands(offset, lod, ms); | ||||
|     return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4], | ||||
|                 Texture(ctx, index), coords, operands.Mask(), operands.Span()); | ||||
|                 TextureImage(ctx, index), coords, operands.Mask(), operands.Span()); | ||||
| } | ||||
| 
 | ||||
| Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 FernandoS27
						FernandoS27