forked from eden-emu/eden
		
	yuzu: Make unlimited frame rate non persistent between game boots
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					 2 changed files with 3 additions and 2 deletions
				
			
		|  | @ -697,7 +697,6 @@ void Config::ReadRendererValues() { | ||||||
|     ReadGlobalSetting(Settings::values.fsr_sharpening_slider); |     ReadGlobalSetting(Settings::values.fsr_sharpening_slider); | ||||||
|     ReadGlobalSetting(Settings::values.anti_aliasing); |     ReadGlobalSetting(Settings::values.anti_aliasing); | ||||||
|     ReadGlobalSetting(Settings::values.max_anisotropy); |     ReadGlobalSetting(Settings::values.max_anisotropy); | ||||||
|     ReadGlobalSetting(Settings::values.use_speed_limit); |  | ||||||
|     ReadGlobalSetting(Settings::values.speed_limit); |     ReadGlobalSetting(Settings::values.speed_limit); | ||||||
|     ReadGlobalSetting(Settings::values.use_disk_shader_cache); |     ReadGlobalSetting(Settings::values.use_disk_shader_cache); | ||||||
|     ReadGlobalSetting(Settings::values.gpu_accuracy); |     ReadGlobalSetting(Settings::values.gpu_accuracy); | ||||||
|  | @ -1328,7 +1327,6 @@ void Config::SaveRendererValues() { | ||||||
|                  static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), |                  static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), | ||||||
|                  Settings::values.anti_aliasing.UsingGlobal()); |                  Settings::values.anti_aliasing.UsingGlobal()); | ||||||
|     WriteGlobalSetting(Settings::values.max_anisotropy); |     WriteGlobalSetting(Settings::values.max_anisotropy); | ||||||
|     WriteGlobalSetting(Settings::values.use_speed_limit); |  | ||||||
|     WriteGlobalSetting(Settings::values.speed_limit); |     WriteGlobalSetting(Settings::values.speed_limit); | ||||||
|     WriteGlobalSetting(Settings::values.use_disk_shader_cache); |     WriteGlobalSetting(Settings::values.use_disk_shader_cache); | ||||||
|     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), |     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), | ||||||
|  |  | ||||||
|  | @ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() { | ||||||
| 
 | 
 | ||||||
|     AllowOSSleep(); |     AllowOSSleep(); | ||||||
| 
 | 
 | ||||||
|  |     // Disable unlimited frame rate
 | ||||||
|  |     Settings::values.use_speed_limit.SetValue(true); | ||||||
|  | 
 | ||||||
|     system->SetShuttingDown(true); |     system->SetShuttingDown(true); | ||||||
|     system->DetachDebugger(); |     system->DetachDebugger(); | ||||||
|     discord_rpc->Pause(); |     discord_rpc->Pause(); | ||||||
|  |  | ||||||
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