forked from eden-emu/eden
		
	NVASGPU: Fix Remap.
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					 1 changed files with 8 additions and 0 deletions
				
			
		|  | @ -144,6 +144,14 @@ NvResult nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& out | |||
|         LOG_DEBUG(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}", | ||||
|                   entry.offset, entry.nvmap_handle, entry.pages); | ||||
| 
 | ||||
|         if (entry.nvmap_handle == 0) { | ||||
|             // If nvmap handle is null, we should unmap instead.
 | ||||
|             const auto offset{static_cast<GPUVAddr>(entry.offset) << 0x10}; | ||||
|             const auto size{static_cast<u64>(entry.pages) << 0x10}; | ||||
|             system.GPU().MemoryManager().Unmap(offset, size); | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|         const auto object{nvmap.GetHandle(entry.nvmap_handle)}; | ||||
|         if (!object) { | ||||
|             LOG_CRITICAL(Service_NVDRV, "invalid nvmap_handle={:X}", entry.nvmap_handle); | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow