forked from eden-emu/eden
[GPU]: Call TickGPU
This is my last try lol
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1 changed files with 3 additions and 0 deletions
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@ -118,6 +118,7 @@ struct GPU::Impl {
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if (fast_path) {
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if (fast_path) {
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// Execute immediately and publish the result
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// Execute immediately and publish the result
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action();
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action();
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gpu_thread.TickGPU();
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const u64 fence = ++last_sync_fence;
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const u64 fence = ++last_sync_fence;
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// Mirror the normal path: advance current and wake any waiters
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// Mirror the normal path: advance current and wake any waiters
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current_sync_fence.store(fence, std::memory_order_release);
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current_sync_fence.store(fence, std::memory_order_release);
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@ -293,6 +294,8 @@ struct GPU::Impl {
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auto raster_area = rasterizer->GetFlushArea(addr, size);
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auto raster_area = rasterizer->GetFlushArea(addr, size);
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rasterizer->FlushRegion(raster_area.start_address, raster_area.end_address - raster_area.start_address);
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rasterizer->FlushRegion(raster_area.start_address, raster_area.end_address - raster_area.start_address);
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raster_area.preemtive = true;
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raster_area.preemtive = true;
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// Give GPU thread a chance to run that flush
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gpu_thread.TickGPU();
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return raster_area;
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return raster_area;
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}
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}
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auto raster_area = rasterizer->GetFlushArea(addr, size);
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auto raster_area = rasterizer->GetFlushArea(addr, size);
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