Revert [Android] 0 FPS Error fix for certain titles.

revert [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: eden-emu/eden#79


Option reverted due problems caused with another games and make some advances worst when testing, if necessary it's going to be refined to be converted into a toggle.
This commit is contained in:
CamilleLaVey 2025-07-21 13:44:26 +02:00
parent be97bf3c1b
commit be9a415157

View file

@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -76,27 +73,15 @@ public:
void SignalFence(std::function<void()>&& func) {
bool delay_fence = Settings::IsGPULevelHigh();
#ifdef __ANDROID__
if (!delay_fence) {
TryReleasePendingFences<false>();
}
#else
if constexpr (!can_async_check) {
TryReleasePendingFences<false>();
}
#endif
const bool should_flush = ShouldFlush();
CommitAsyncFlushes();
TFence new_fence = CreateFence(!should_flush);
#ifdef __ANDROID__
if (delay_fence) {
guard.lock();
}
#else
if constexpr (can_async_check) {
guard.lock();
}
#endif
if (delay_fence) {
uncommitted_operations.emplace_back(std::move(func));
}
@ -109,17 +94,10 @@ public:
if (should_flush) {
rasterizer.FlushCommands();
}
#ifdef __ANDROID__
if (delay_fence) {
guard.unlock();
cv.notify_all();
}
#else
if constexpr (can_async_check) {
guard.unlock();
cv.notify_all();
}
#endif
rasterizer.InvalidateGPUCache();
}