forked from eden-emu/eden
Revert [Android] 0 FPS Error fix for certain titles.
revert [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79) Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com> Reviewed-on: eden-emu/eden#79 Option reverted due problems caused with another games and make some advances worst when testing, if necessary it's going to be refined to be converted into a toggle.
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1 changed files with 0 additions and 22 deletions
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@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -76,27 +73,15 @@ public:
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void SignalFence(std::function<void()>&& func) {
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bool delay_fence = Settings::IsGPULevelHigh();
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#ifdef __ANDROID__
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if (!delay_fence) {
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TryReleasePendingFences<false>();
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}
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#else
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if constexpr (!can_async_check) {
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TryReleasePendingFences<false>();
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}
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#endif
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(!should_flush);
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#ifdef __ANDROID__
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if (delay_fence) {
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guard.lock();
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}
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#else
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if constexpr (can_async_check) {
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guard.lock();
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}
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#endif
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if (delay_fence) {
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uncommitted_operations.emplace_back(std::move(func));
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}
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@ -109,17 +94,10 @@ public:
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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#ifdef __ANDROID__
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if (delay_fence) {
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guard.unlock();
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cv.notify_all();
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}
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#else
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if constexpr (can_async_check) {
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guard.unlock();
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cv.notify_all();
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}
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#endif
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rasterizer.InvalidateGPUCache();
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}
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