forked from eden-emu/eden
		
	glsl: Implement derivatives and YDirection
plus some other misc additions/changed
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					 8 changed files with 87 additions and 81 deletions
				
			
		|  | @ -22,9 +22,10 @@ std::string_view InterpDecorator(Interpolation interp) { | |||
| } | ||||
| } // namespace
 | ||||
| 
 | ||||
| EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_) | ||||
|     : info{program.info}, profile{profile_} { | ||||
|     std::string header = "#version 450\n"; | ||||
| EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, | ||||
|                          const RuntimeInfo& runtime_info_) | ||||
|     : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { | ||||
|     std::string header = ""; | ||||
|     SetupExtensions(header); | ||||
|     stage = program.stage; | ||||
|     switch (program.stage) { | ||||
|  |  | |||
|  | @ -16,6 +16,7 @@ | |||
| namespace Shader { | ||||
| struct Info; | ||||
| struct Profile; | ||||
| struct RuntimeInfo; | ||||
| } // namespace Shader
 | ||||
| 
 | ||||
| namespace Shader::Backend { | ||||
|  | @ -31,7 +32,8 @@ namespace Shader::Backend::GLSL { | |||
| 
 | ||||
| class EmitContext { | ||||
| public: | ||||
|     explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_); | ||||
|     explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, | ||||
|                          const RuntimeInfo& runtime_info_); | ||||
| 
 | ||||
|     template <Type type, typename... Args> | ||||
|     void Add(const char* format_str, IR::Inst& inst, Args&&... args) { | ||||
|  | @ -121,6 +123,7 @@ public: | |||
|     RegAlloc reg_alloc; | ||||
|     const Info& info; | ||||
|     const Profile& profile; | ||||
|     const RuntimeInfo& runtime_info; | ||||
| 
 | ||||
|     Stage stage{}; | ||||
|     std::string_view stage_name = "invalid"; | ||||
|  | @ -131,6 +134,8 @@ public: | |||
|     std::vector<u32> texture_bindings; | ||||
|     std::vector<u32> image_bindings; | ||||
| 
 | ||||
|     bool uses_y_direction{}; | ||||
| 
 | ||||
| private: | ||||
|     void SetupExtensions(std::string& header); | ||||
|     void DefineConstantBuffers(); | ||||
|  |  | |||
|  | @ -42,25 +42,19 @@ void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie | |||
|     ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, | ||||
|  | @ -153,25 +147,19 @@ void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie | |||
|     ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) { | ||||
|  | @ -198,24 +186,18 @@ void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) { | |||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| 
 | ||||
| void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx, | ||||
|                               [[maybe_unused]] std::string_view composite, | ||||
|                               [[maybe_unused]] std::string_view object, | ||||
|                               [[maybe_unused]] u32 index) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object, | ||||
|                               u32 index) { | ||||
|     ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); | ||||
| } | ||||
| } // namespace Shader::Backend::GLSL
 | ||||
|  |  | |||
|  | @ -124,16 +124,16 @@ void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | |||
| } | ||||
| 
 | ||||
| void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddF32("{}=1/{};", inst, value); | ||||
|     ctx.AddF32("{}=(1.0f)/{};", inst, value); | ||||
| } | ||||
| 
 | ||||
| void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||||
|     ctx.AddF64("{}=1/{};", inst, value); | ||||
|     ctx.AddF64("{}=1.0/{};", inst, value); | ||||
| } | ||||
| 
 | ||||
| void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                        [[maybe_unused]] std::string_view value) { | ||||
|     ctx.AddF32("{}=1/sqrt({});", inst, value); | ||||
|     ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value); | ||||
| } | ||||
| 
 | ||||
| void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|  |  | |||
|  | @ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse | |||
|     if (!offset.IsEmpty()) { | ||||
|         throw NotImplementedException("Offset"); | ||||
|     } | ||||
|     if (info.type != TextureType::Color2D) { | ||||
|         throw NotImplementedException("Texture type: {}", info.type.Value()); | ||||
|     } | ||||
|     const auto texture{Texture(ctx, info, index)}; | ||||
|     ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); | ||||
| } | ||||
|  |  | |||
|  | @ -87,7 +87,7 @@ void EmitLocalInvocationId(EmitContext& ctx); | |||
| void EmitInvocationId(EmitContext& ctx); | ||||
| void EmitSampleId(EmitContext& ctx); | ||||
| void EmitIsHelperInvocation(EmitContext& ctx); | ||||
| void EmitYDirection(EmitContext& ctx); | ||||
| void EmitYDirection(EmitContext& ctx, IR::Inst& inst); | ||||
| void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset); | ||||
| void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); | ||||
| void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); | ||||
|  | @ -692,11 +692,11 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, | |||
| void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, | ||||
|                           std::string_view index, std::string_view clamp, | ||||
|                           std::string_view segmentation_mask); | ||||
| void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b, | ||||
| void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b, | ||||
|                      std::string_view swizzle); | ||||
| void EmitDPdxFine(EmitContext& ctx, std::string_view op_a); | ||||
| void EmitDPdyFine(EmitContext& ctx, std::string_view op_a); | ||||
| void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a); | ||||
| void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a); | ||||
| void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); | ||||
| void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); | ||||
| void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); | ||||
| void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); | ||||
| 
 | ||||
| } // namespace Shader::Backend::GLSL
 | ||||
|  |  | |||
|  | @ -224,8 +224,9 @@ void EmitIsHelperInvocation(EmitContext& ctx) { | |||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitYDirection(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
| void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { | ||||
|     ctx.uses_y_direction = true; | ||||
|     ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); | ||||
| } | ||||
| 
 | ||||
| void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) { | ||||
|  | @ -650,25 +651,4 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val | |||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b, | ||||
|                      std::string_view swizzle) { | ||||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxFine(EmitContext& ctx, std::string_view op_a) { | ||||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyFine(EmitContext& ctx, std::string_view op_a) { | ||||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a) { | ||||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a) { | ||||
|     NotImplemented(); | ||||
| } | ||||
| 
 | ||||
| } // namespace Shader::Backend::GLSL
 | ||||
|  |  | |||
|  | @ -0,0 +1,35 @@ | |||
| // Copyright 2021 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <string_view> | ||||
| 
 | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/modifiers.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
| 
 | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                      [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b, | ||||
|                      [[maybe_unused]] std::string_view swizzle) { | ||||
|     throw NotImplementedException("GLSL Instruction"); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { | ||||
|     ctx.AddF32("{}=dFdxFine({});", inst, op_a); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { | ||||
|     ctx.AddF32("{}=dFdyFine({});", inst, op_a); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { | ||||
|     ctx.AddF32("{}=dFdxCoarse({});", inst, op_a); | ||||
| } | ||||
| 
 | ||||
| void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { | ||||
|     ctx.AddF32("{}=dFdyCoarse({});", inst, op_a); | ||||
| } | ||||
| } // namespace Shader::Backend::GLSL
 | ||||
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