forked from eden-emu/eden
		
	textures/decoders: Minor cleanup
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					 1 changed files with 16 additions and 16 deletions
				
			
		|  | @ -45,7 +45,7 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | |||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
| void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle, | ||||
|                          const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                          const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                          const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|  | @ -81,7 +81,7 @@ void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unsw | |||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
| void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle, | ||||
|                       const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                       const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                       const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|  | @ -90,10 +90,10 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz | |||
|     u32 z_address = tile_offset; | ||||
|     const u32 x_startb = x_start * bytes_per_pixel; | ||||
|     const u32 x_endb = x_end * bytes_per_pixel; | ||||
|     const u32 copy_size = 16; | ||||
|     const u32 gob_size_x = 64; | ||||
|     const u32 gob_size_y = 8; | ||||
|     const u32 gob_size_z = 1; | ||||
|     constexpr u32 copy_size = 16; | ||||
|     constexpr u32 gob_size_x = 64; | ||||
|     constexpr u32 gob_size_y = 8; | ||||
|     constexpr u32 gob_size_z = 1; | ||||
|     const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; | ||||
|     for (u32 z = z_start; z < z_end; z++) { | ||||
|         u32 y_address = z_address; | ||||
|  | @ -126,23 +126,23 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz | |||
|  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
 | ||||
|  */ | ||||
| template <bool fast> | ||||
| void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width, | ||||
|                   const u32 height, const u32 depth, const u32 bytes_per_pixel, | ||||
| void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle, | ||||
|                   const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel, | ||||
|                   const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) { | ||||
|     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
|     const u32 gob_x_bytes = 64; | ||||
|     constexpr u32 gob_x_bytes = 64; | ||||
|     const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||||
|     const u32 gob_elements_y = 8; | ||||
|     const u32 gob_elements_z = 1; | ||||
|     constexpr u32 gob_elements_y = 8; | ||||
|     constexpr u32 gob_elements_z = 1; | ||||
|     const u32 block_x_elements = gob_elements_x; | ||||
|     const u32 block_y_elements = gob_elements_y * block_height; | ||||
|     const u32 block_z_elements = gob_elements_z * block_depth; | ||||
|     const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||||
|     const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||||
|     const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||||
|     const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||||
|     constexpr u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||||
|     const u32 xy_block_size = gob_size * block_height; | ||||
|     const u32 block_size = xy_block_size * block_depth; | ||||
|     u32 tile_offset = 0; | ||||
|  | @ -171,7 +171,7 @@ void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | |||
| } | ||||
| 
 | ||||
| void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, | ||||
|                       u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, | ||||
|                       u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data, | ||||
|                       bool unswizzle, u32 block_height, u32 block_depth) { | ||||
|     if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { | ||||
|         SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | ||||
|  | @ -325,9 +325,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat | |||
| std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                           u32 block_height, u32 block_depth) { | ||||
|     if (tiled) { | ||||
|         const u32 gobs_in_x = 64; | ||||
|         const u32 gobs_in_y = 8; | ||||
|         const u32 gobs_in_z = 1; | ||||
|         constexpr u32 gobs_in_x = 64; | ||||
|         constexpr u32 gobs_in_y = 8; | ||||
|         constexpr u32 gobs_in_z = 1; | ||||
|         const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x); | ||||
|         const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height); | ||||
|         const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth); | ||||
|  |  | |||
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	 Frederic Laing
						Frederic Laing