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	Remove old Swizzle algorithms and use 3d Swizzle
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					 1 changed files with 69 additions and 93 deletions
				
			
		|  | @ -40,97 +40,56 @@ struct alignas(64) SwizzleTable { | |||
| constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); | ||||
| constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | ||||
| 
 | ||||
| static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                               u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | ||||
|                               u32 block_height) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     const std::size_t stride = width * bytes_per_pixel; | ||||
|     const std::size_t gobs_in_x = 64; | ||||
|     const std::size_t gobs_in_y = 8; | ||||
|     const std::size_t gobs_size = gobs_in_x * gobs_in_y; | ||||
|     const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; | ||||
|     for (std::size_t y = 0; y < height; ++y) { | ||||
|         const std::size_t gob_y_address = | ||||
|             (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + | ||||
|             (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; | ||||
|         const auto& table = legacy_swizzle_table[y % gobs_in_y]; | ||||
|         for (std::size_t x = 0; x < width; ++x) { | ||||
|             const std::size_t gob_address = | ||||
|                 gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; | ||||
|             const std::size_t x2 = x * bytes_per_pixel; | ||||
|             const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; | ||||
|             const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; | ||||
| 
 | ||||
|             data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|             data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||
| 
 | ||||
|             std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                             u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | ||||
|                             u32 block_height) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     const std::size_t stride{width * bytes_per_pixel}; | ||||
|     const std::size_t gobs_in_x = 64; | ||||
|     const std::size_t gobs_in_y = 8; | ||||
|     const std::size_t gobs_size = gobs_in_x * gobs_in_y; | ||||
|     const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; | ||||
|     const std::size_t copy_size{16}; | ||||
|     for (std::size_t y = 0; y < height; ++y) { | ||||
|         const std::size_t initial_gob = | ||||
|             (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + | ||||
|             (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; | ||||
|         const std::size_t pixel_base{y * width * out_bytes_per_pixel}; | ||||
|         const auto& table = fast_swizzle_table[y % gobs_in_y]; | ||||
|         for (std::size_t xb = 0; xb < stride; xb += copy_size) { | ||||
|             const std::size_t gob_address{initial_gob + | ||||
|                                           (xb / gobs_in_x) * gobs_size * block_height}; | ||||
|             const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; | ||||
|             const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | ||||
|             const std::size_t pixel_index{out_x + pixel_base}; | ||||
|             data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|             data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||
|             std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||||
|                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, | ||||
|                        const u32 out_bytes_per_pixel) { | ||||
| /**
 | ||||
|  * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | ||||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                            const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                            const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                            const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     u32 z_adress = tile_offset; | ||||
|     const u32 gob_size = 64 * 8 * 1; | ||||
|     const u32 gob_size_x = 64; | ||||
|     const u32 gob_size_y = 8; | ||||
|     const u32 gob_size_z = 1; | ||||
|     const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; | ||||
|     for (u32 z = z_start; z < z_end; z++) { | ||||
|         u32 y_adress = z_adress; | ||||
|         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||
|         for (u32 y = y_start; y < y_end; y++) { | ||||
|             const auto& table = legacy_swizzle_table[y % 8]; | ||||
|             const auto& table = legacy_swizzle_table[y % gob_size_y]; | ||||
|             for (u32 x = x_start; x < x_end; x++) { | ||||
|                 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; | ||||
|                 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; | ||||
|                 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; | ||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||||
|             } | ||||
|             pixel_base += stride_x; | ||||
|             if ((y + 1) % 8 == 0) | ||||
|             if ((y + 1) % gob_size_y == 0) | ||||
|                 y_adress += gob_size; | ||||
|         } | ||||
|         z_adress += xy_block_size; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | ||||
|                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                         u32 block_height, u32 block_depth) { | ||||
|     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; | ||||
| 
 | ||||
| /**
 | ||||
|  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||
|  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||
|  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||
|  * the function calls '3DProcessBlock' to process that particular Block. | ||||
|  * | ||||
|  * Documentation for the memory layout and decoding can be found at: | ||||
|  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
 | ||||
|  */ | ||||
| void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                            const u32 width, const u32 height, const u32 depth, | ||||
|                            const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||
|                            const u32 block_height, const u32 block_depth) { | ||||
|     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
|     const u32 gob_x_bytes = 64; | ||||
|  | @ -157,33 +116,41 @@ void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzl | |||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, | ||||
|                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                       z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                       layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 tile_offset += block_size; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||||
|                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, | ||||
|                        const u32 out_bytes_per_pixel) { | ||||
| /**
 | ||||
|  * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | ||||
|  * Instead of going gob by gob, we map the coordinates inside a block and manage from | ||||
|  * those. Block_Width is assumed to be 1. | ||||
|  */ | ||||
| void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                         const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||||
|                         const u32 y_end, const u32 z_end, const u32 tile_offset, | ||||
|                         const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||||
|                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     u32 z_adress = tile_offset; | ||||
|     const u32 x_startb = x_start * bytes_per_pixel; | ||||
|     const u32 x_endb = x_end * bytes_per_pixel; | ||||
|     const u32 copy_size = 16; | ||||
|     const u32 gob_size = 64 * 8 * 1; | ||||
|     const u32 gob_size_x = 64; | ||||
|     const u32 gob_size_y = 8; | ||||
|     const u32 gob_size_z = 1; | ||||
|     const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; | ||||
|     for (u32 z = z_start; z < z_end; z++) { | ||||
|         u32 y_adress = z_adress; | ||||
|         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||
|         for (u32 y = y_start; y < y_end; y++) { | ||||
|             const auto& table = fast_swizzle_table[y % 8]; | ||||
|             const auto& table = fast_swizzle_table[y % gob_size_y]; | ||||
|             for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { | ||||
|                 const u32 swizzle_offset{y_adress + table[(xb / 16) % 4]}; | ||||
|                 const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; | ||||
|                 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | ||||
|                 const u32 pixel_index{out_x + pixel_base}; | ||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|  | @ -191,18 +158,27 @@ void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, c | |||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); | ||||
|             } | ||||
|             pixel_base += stride_x; | ||||
|             if ((y + 1) % 8 == 0) | ||||
|             if ((y + 1) % gob_size_y == 0) | ||||
|                 y_adress += gob_size; | ||||
|         } | ||||
|         z_adress += xy_block_size; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | ||||
|                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                         u32 block_height, u32 block_depth) { | ||||
|     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; | ||||
| 
 | ||||
| /**
 | ||||
|  * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||||
|  * The body of this function takes care of splitting the swizzled texture into blocks, | ||||
|  * and managing the extents of it. Once all the parameters of a single block are obtained, | ||||
|  * the function calls '3DProcessBlock' to process that particular Block. | ||||
|  * | ||||
|  * Documentation for the memory layout and decoding can be found at: | ||||
|  *  https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
 | ||||
|  */ | ||||
| void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||||
|                         const u32 width, const u32 height, const u32 depth, | ||||
|                         const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||||
|                         const u32 block_height, const u32 block_depth) { | ||||
|     auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
|     const u32 gob_x_bytes = 64; | ||||
|  | @ -229,9 +205,9 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | |||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 Fast3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, | ||||
|                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                    z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                    layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 tile_offset += block_size; | ||||
|             } | ||||
|         } | ||||
|  |  | |||
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