forked from eden-emu/eden
		
	glasm: Fix clamps so the min value has priority on NAN on GLASM
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					 1 changed files with 15 additions and 12 deletions
				
			
		|  | @ -9,11 +9,10 @@ | |||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| 
 | ||||
| namespace Shader::Backend::GLASM { | ||||
| 
 | ||||
| namespace { | ||||
| template <typename InputType> | ||||
| static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, | ||||
|                     std::string_view op, std::string_view type, bool ordered, | ||||
|                     bool inequality = false) { | ||||
| void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std::string_view op, | ||||
|              std::string_view type, bool ordered, bool inequality = false) { | ||||
|     const Register ret{ctx.reg_alloc.Define(inst)}; | ||||
|     ctx.Add("{}.{} RC.x,{},{};", op, type, lhs, rhs); | ||||
|     if (ordered && inequality) { | ||||
|  | @ -35,6 +34,16 @@ static void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType r | |||
|     } | ||||
| } | ||||
| 
 | ||||
| template <typename InputType> | ||||
| void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value, | ||||
|            InputType max_value) { | ||||
|     // Call MAX first to properly clamp nan to min_value instead
 | ||||
|     ctx.Add("MAX.F {}.x,{},{};" | ||||
|             "MIN.F {}.x,{},{};", | ||||
|             ret, min_value, value, ret, ret, max_value); | ||||
| } | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                  [[maybe_unused]] Register value) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
|  | @ -171,18 +180,12 @@ void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register | |||
| 
 | ||||
| void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value, | ||||
|                    ScalarF32 max_value) { | ||||
|     const Register ret{ctx.reg_alloc.Define(inst)}; | ||||
|     ctx.Add("MIN.F {}.x,{},{};" | ||||
|             "MAX.F {}.x,{},{};", | ||||
|             ret, max_value, value, ret, ret, min_value); | ||||
|     Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value); | ||||
| } | ||||
| 
 | ||||
| void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value, | ||||
|                    ScalarF64 max_value) { | ||||
|     const Register ret{ctx.reg_alloc.LongDefine(inst)}; | ||||
|     ctx.Add("MIN.F64 {}.x,{},{};" | ||||
|             "MAX.F64 {}.x,{},{};", | ||||
|             ret, max_value, value, ret, ret, min_value); | ||||
|     Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value); | ||||
| } | ||||
| 
 | ||||
| void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { | ||||
|  |  | |||
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