forked from eden-emu/eden
		
	shader: Remove curly braces initializers on shared pointers
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					 5 changed files with 12 additions and 12 deletions
				
			
		|  | @ -65,8 +65,8 @@ public: | ||||||
|     void DetachSegment(ASTNode start, ASTNode end); |     void DetachSegment(ASTNode start, ASTNode end); | ||||||
|     void Remove(ASTNode node); |     void Remove(ASTNode node); | ||||||
| 
 | 
 | ||||||
|     ASTNode first{}; |     ASTNode first; | ||||||
|     ASTNode last{}; |     ASTNode last; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| class ASTProgram { | class ASTProgram { | ||||||
|  | @ -299,9 +299,9 @@ private: | ||||||
|     friend class ASTZipper; |     friend class ASTZipper; | ||||||
| 
 | 
 | ||||||
|     ASTData data; |     ASTData data; | ||||||
|     ASTNode parent{}; |     ASTNode parent; | ||||||
|     ASTNode next{}; |     ASTNode next; | ||||||
|     ASTNode previous{}; |     ASTNode previous; | ||||||
|     ASTZipper* manager{}; |     ASTZipper* manager{}; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -297,7 +297,7 @@ void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Nod | ||||||
|     const Node one = Immediate(1); |     const Node one = Immediate(1); | ||||||
|     const Node two = Immediate(2); |     const Node two = Immediate(2); | ||||||
| 
 | 
 | ||||||
|     Node value{}; |     Node value; | ||||||
|     for (u32 i = 0; i < lop_iterations; ++i) { |     for (u32 i = 0; i < lop_iterations; ++i) { | ||||||
|         const Node shift_amount = Immediate(i); |         const Node shift_amount = Immediate(i); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, | ||||||
|         aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); |         aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     Node dc{}; |     Node dc; | ||||||
|     if (depth_compare) { |     if (depth_compare) { | ||||||
|         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 |         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 | ||||||
|         // or bias are used
 |         // or bias are used
 | ||||||
|  | @ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, | ||||||
| 
 | 
 | ||||||
|     const Node array = is_array ? GetRegister(array_register) : nullptr; |     const Node array = is_array ? GetRegister(array_register) : nullptr; | ||||||
| 
 | 
 | ||||||
|     Node dc{}; |     Node dc; | ||||||
|     if (depth_compare) { |     if (depth_compare) { | ||||||
|         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 |         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 | ||||||
|         // or bias are used
 |         // or bias are used
 | ||||||
|  |  | ||||||
|  | @ -443,9 +443,9 @@ struct MetaTexture { | ||||||
|     std::vector<Node> derivates; |     std::vector<Node> derivates; | ||||||
|     Node bias; |     Node bias; | ||||||
|     Node lod; |     Node lod; | ||||||
|     Node component{}; |     Node component; | ||||||
|     u32 element{}; |     u32 element{}; | ||||||
|     Node index{}; |     Node index; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| struct MetaImage { | struct MetaImage { | ||||||
|  |  | ||||||
|  | @ -41,8 +41,8 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o | ||||||
|     if (operation.GetCode() != OperationCode::UAdd) { |     if (operation.GetCode() != OperationCode::UAdd) { | ||||||
|         return std::nullopt; |         return std::nullopt; | ||||||
|     } |     } | ||||||
|     Node gpr{}; |     Node gpr; | ||||||
|     Node offset{}; |     Node offset; | ||||||
|     ASSERT(operation.GetOperandsCount() == 2); |     ASSERT(operation.GetOperandsCount() == 2); | ||||||
|     for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) { |     for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) { | ||||||
|         Node operand = operation[i]; |         Node operand = operation[i]; | ||||||
|  |  | ||||||
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