forked from eden-emu/eden
		
	shader: Add utility to resolve identities on a value
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					 2 changed files with 8 additions and 0 deletions
				
			
		|  | @ -79,6 +79,13 @@ IR::Inst* Value::InstRecursive() const { | |||
|     return inst; | ||||
| } | ||||
| 
 | ||||
| IR::Value Value::Resolve() const { | ||||
|     if (IsIdentity()) { | ||||
|         return inst->Arg(0).Resolve(); | ||||
|     } | ||||
|     return *this; | ||||
| } | ||||
| 
 | ||||
| IR::Reg Value::Reg() const { | ||||
|     ValidateAccess(Type::Reg); | ||||
|     return reg; | ||||
|  |  | |||
|  | @ -41,6 +41,7 @@ public: | |||
|     [[nodiscard]] IR::Inst* Inst() const; | ||||
|     [[nodiscard]] IR::Block* Label() const; | ||||
|     [[nodiscard]] IR::Inst* InstRecursive() const; | ||||
|     [[nodiscard]] IR::Value Resolve() const; | ||||
|     [[nodiscard]] IR::Reg Reg() const; | ||||
|     [[nodiscard]] IR::Pred Pred() const; | ||||
|     [[nodiscard]] IR::Attribute Attribute() const; | ||||
|  |  | |||
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