forked from eden-emu/eden
shader_recompiler: TXQ: Skip QueryLevels when possible
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11 changed files with 37 additions and 29 deletions
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@ -582,7 +582,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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ScalarS32 lod);
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ScalarS32 lod, const IR::Value& skip_mips);
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void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
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void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, const IR::Value& derivatives,
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