forked from eden-emu/eden
		
	shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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		|  | @ -389,6 +389,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { | |||
|         info.uses_demote_to_helper_invocation = true; | ||||
|         break; | ||||
|     case IR::Opcode::GetAttribute: | ||||
|     case IR::Opcode::GetAttributeU32: | ||||
|         info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true; | ||||
|         break; | ||||
|     case IR::Opcode::SetAttribute: | ||||
|  |  | |||
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	 ameerj
						ameerj