forked from eden-emu/eden
		
	shader: Add pools and rename files
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					 30 changed files with 255 additions and 108 deletions
				
			
		|  | @ -10,9 +10,9 @@ | |||
| #include <vector> | ||||
| 
 | ||||
| #include <boost/intrusive/list.hpp> | ||||
| #include <boost/pool/pool_alloc.hpp> | ||||
| 
 | ||||
| #include "shader_recompiler/frontend/ir/microinstruction.h" | ||||
| #include "shader_recompiler/object_pool.h" | ||||
| 
 | ||||
| namespace Shader::IR { | ||||
| 
 | ||||
|  | @ -25,7 +25,7 @@ public: | |||
|     using reverse_iterator = InstructionList::reverse_iterator; | ||||
|     using const_reverse_iterator = InstructionList::const_reverse_iterator; | ||||
| 
 | ||||
|     explicit Block(u32 begin, u32 end); | ||||
|     explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end); | ||||
|     ~Block(); | ||||
| 
 | ||||
|     Block(const Block&) = delete; | ||||
|  | @ -119,6 +119,8 @@ public: | |||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /// Memory pool for instruction list
 | ||||
|     ObjectPool<Inst>* inst_pool; | ||||
|     /// Starting location of this block
 | ||||
|     u32 location_begin; | ||||
|     /// End location of this block
 | ||||
|  | @ -127,11 +129,6 @@ private: | |||
|     /// List of instructions in this block
 | ||||
|     InstructionList instructions; | ||||
| 
 | ||||
|     /// Memory pool for instruction list
 | ||||
|     boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free, | ||||
|                                boost::details::pool::null_mutex> | ||||
|         instruction_alloc_pool; | ||||
| 
 | ||||
|     /// Block immediate predecessors
 | ||||
|     std::vector<IR::Block*> imm_predecessors; | ||||
| }; | ||||
|  |  | |||
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