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										 |  |  | // Copyright 2018 yuzu emulator team
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							|  |  |  | // Licensed under GPLv2 or any later version
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | #pragma once
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							|  |  |  | #include <map>
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										 |  |  | #include <memory>
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										 |  |  | #include <optional>
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										 |  |  | #include <string>
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										 |  |  | #include "common/common_types.h"
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										 |  |  | #include "core/file_sys/nca_metadata.h"
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										 |  |  | #include "core/file_sys/vfs_types.h"
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										 |  |  | #include "core/memory/dmnt_cheat_types.h"
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										 |  |  | namespace Core { | 
					
						
							|  |  |  | class System; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | namespace FileSys { | 
					
						
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										 |  |  | class NCA; | 
					
						
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										 |  |  | class NACP; | 
					
						
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										 |  |  | // A centralized class to manage patches to games.
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							|  |  |  | class PatchManager { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     explicit PatchManager(u64 title_id); | 
					
						
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										 |  |  |     ~PatchManager(); | 
					
						
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										 |  |  |     u64 GetTitleID() const; | 
					
						
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										 |  |  |     // Currently tracked ExeFS patches:
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							|  |  |  |     // - Game Updates
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							|  |  |  |     VirtualDir PatchExeFS(VirtualDir exefs) const; | 
					
						
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										 |  |  |     // Currently tracked NSO patches:
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							|  |  |  |     // - IPS
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										 |  |  |     // - IPSwitch
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										 |  |  |     std::vector<u8> PatchNSO(const std::vector<u8>& nso, const std::string& name) const; | 
					
						
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							|  |  |  |     // Checks to see if PatchNSO() will have any effect given the NSO's build ID.
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							|  |  |  |     // Used to prevent expensive copies in NSO loader.
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							|  |  |  |     bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const; | 
					
						
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										 |  |  |     // Creates a CheatList object with all
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										 |  |  |     std::vector<Core::Memory::CheatEntry> CreateCheatList( | 
					
						
							|  |  |  |         const Core::System& system, const std::array<u8, 0x20>& build_id) const; | 
					
						
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										 |  |  |     // Currently tracked RomFS patches:
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							|  |  |  |     // - Game Updates
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										 |  |  |     // - LayeredFS
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										 |  |  |     VirtualFile PatchRomFS(VirtualFile base, u64 ivfc_offset, | 
					
						
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										 |  |  |                            ContentRecordType type = ContentRecordType::Program, | 
					
						
							|  |  |  |                            VirtualFile update_raw = nullptr) const; | 
					
						
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							|  |  |  |     // Returns a vector of pairs between patch names and patch versions.
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										 |  |  |     // i.e. Update 3.2.2 will return {"Update", "3.2.2"}
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										 |  |  |     std::map<std::string, std::string, std::less<>> GetPatchVersionNames( | 
					
						
							|  |  |  |         VirtualFile update_raw = nullptr) const; | 
					
						
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										 |  |  |     // If the game update exists, returns the u32 version field in its Meta-type NCA. If that fails,
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							|  |  |  |     // it will fallback to the Meta-type NCA of the base game. If that fails, the result will be
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							|  |  |  |     // std::nullopt
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										 |  |  |     std::optional<u32> GetGameVersion() const; | 
					
						
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							|  |  |  |     // Given title_id of the program, attempts to get the control data of the update and parse
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							|  |  |  |     // it, falling back to the base control data.
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										 |  |  |     std::pair<std::unique_ptr<NACP>, VirtualFile> GetControlMetadata() const; | 
					
						
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							|  |  |  |     // Version of GetControlMetadata that takes an arbitrary NCA
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										 |  |  |     std::pair<std::unique_ptr<NACP>, VirtualFile> ParseControlNCA(const NCA& nca) const; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  |     std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs, | 
					
						
							|  |  |  |                                             const std::string& build_id) const; | 
					
						
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										 |  |  |     u64 title_id; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | } // namespace FileSys
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