forked from eden-emu/eden
Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel. Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons. The new implementation instead uses a stack based array with a O(1) approach. This should boost performance in games which heavily rely on object context creation. Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: eden-emu/eden#333 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev> |
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android | ||
audio_core | ||
common | ||
core | ||
dedicated_room | ||
dynarmic | ||
frontend_common | ||
hid_core | ||
input_common | ||
network | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_room_standalone | ||
.clang-format | ||
CMakeLists.txt | ||
dep_hashes.h.in |