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ribbitvulkanadditions/externals/oboe/samples/SoundBoard/src/main/cpp/SoundBoardEngine.cpp
swurl 6c655321e6
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-31 02:33:02 -04:00

130 lines
4.1 KiB
C++

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <memory>
#include "SoundBoardEngine.h"
/**
* Main audio engine for the SoundBoard sample. It is responsible for:
*
* - Creating the callback object which will be supplied when constructing the audio stream
* - Creating the playback stream, including setting the callback object
* - Creating `Synth` which will render the audio inside the callback
* - Starting the playback stream
* - Restarting the playback stream when `restart()` is called by the callback object
*
* @param numSignals
*/
SoundBoardEngine::SoundBoardEngine(int32_t numSignals) {
createCallback(numSignals);
}
SoundBoardEngine::~SoundBoardEngine() {
if (mStream) {
LOGE("SoundBoardEngine destructor was called without calling stop()."
"Please call stop() to ensure stream resources are not leaked.");
stop();
}
}
void SoundBoardEngine::noteOff(int32_t noteIndex) {
mSynth->noteOff(noteIndex);
}
void SoundBoardEngine::noteOn(int32_t noteIndex) {
mSynth->noteOn(noteIndex);
}
void SoundBoardEngine::tap(bool isDown) {
mSynth->tap(isDown);
}
void SoundBoardEngine::restart() {
stop();
start();
}
// Create the playback stream
oboe::Result SoundBoardEngine::createPlaybackStream() {
oboe::AudioStreamBuilder builder;
return builder.setSharingMode(oboe::SharingMode::Exclusive)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setFormat(oboe::AudioFormat::Float)
->setDataCallback(mDataCallback)
->setErrorCallback(mErrorCallback)
->openStream(mStream);
}
// Create the callback and set its thread affinity to the supplied CPU core IDs
void SoundBoardEngine::createCallback(int32_t numSignals){
mDataCallback = std::make_shared<DefaultDataCallback>();
// Create the error callback, we supply ourselves as the parent so that we can restart the stream
// when it's disconnected
mErrorCallback = std::make_shared<DefaultErrorCallback>(*this);
mNumSignals = numSignals;
}
bool SoundBoardEngine::start() {
// It is possible for a stream's device to become disconnected during stream open or between
// stream open and stream start.
// If the stream fails to start, close the old stream and try again.
bool didStart = false;
int tryCount = 0;
do {
if (tryCount > 0) {
usleep(20 * 1000); // Sleep between tries to give the system time to settle.
}
didStart = attemptStart();
} while (!didStart && tryCount++ < 3);
if (!didStart) {
LOGE("Failed at starting the stream");
}
return didStart;
}
bool SoundBoardEngine::attemptStart() {
auto result = createPlaybackStream();
if (result == Result::OK) {
// Create our synthesizer audio source using the properties of the stream
mSynth = Synth::create(mStream->getSampleRate(), mStream->getChannelCount(), mNumSignals);
mDataCallback->reset();
mDataCallback->setSource(std::dynamic_pointer_cast<IRenderableAudio>(mSynth));
result = mStream->start();
if (result == Result::OK) {
return true;
} else {
LOGW("Failed attempt at starting the playback stream. Error: %s", convertToText(result));
return false;
}
} else {
LOGW("Failed attempt at creating the playback stream. Error: %s", convertToText(result));
return false;
}
}
bool SoundBoardEngine::stop() {
if(mStream && mStream->getState() != oboe::StreamState::Closed) {
mStream->stop();
mStream->close();
}
mStream.reset();
return true;
}