diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index 4a892f7c65..12ea5f7aa1 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -509,6 +509,9 @@ std::vector ProfileManager::FindOrphanedProfiles() good_uuids.emplace_back(uuid_string); } + // used for acnh, etc + good_uuids.emplace_back("00000000000000000000000000000000"); + // TODO: fetch save_id programmatically const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/save/0000000000000000"; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 9cdbe5611b..289ef168d0 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -318,6 +318,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, serialization_thread(1, "VkPipelineSerialization") { const auto& float_control{device.FloatControlProperties()}; const VkDriverId driver_id{device.GetDriverID()}; + const bool is_stock_qualcomm_driver{driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY}; profile = Shader::Profile{ .supported_spirv = device.SupportedSpirvVersion(), .unified_descriptor_binding = true, @@ -331,13 +332,16 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL, .support_separate_rounding_mode = float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL, - .support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE, + .support_fp16_denorm_preserve = + is_stock_qualcomm_driver && float_control.shaderDenormPreserveFloat16 != VK_FALSE, .support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE, .support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE, .support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE, .support_fp16_signed_zero_nan_preserve = + is_stock_qualcomm_driver && float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE, .support_fp32_signed_zero_nan_preserve = + is_stock_qualcomm_driver && float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE, .support_fp64_signed_zero_nan_preserve = float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,