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0de50dae40 | ||
62369aa2d5 |
3 changed files with 82 additions and 16 deletions
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@ -33,19 +33,29 @@ constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 128_MiB;
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size_t GetStreamBufferSize(const Device& device) {
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VkDeviceSize size{0};
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if (device.HasDebuggingToolAttached()) {
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ForEachDeviceLocalHostVisibleHeap(device, [&size](size_t index, VkMemoryHeap& heap) {
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bool found_heap = false;
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ForEachDeviceLocalHostVisibleHeap(device, [&size, &found_heap](size_t /*index*/, VkMemoryHeap& heap) {
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size = (std::max)(size, heap.size);
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found_heap = true;
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});
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// If rebar is not supported, cut the max heap size to 40%. This will allow 2 captures to be
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// loaded at the same time in RenderDoc. If rebar is supported, this shouldn't be an issue
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// as the heap will be much larger.
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if (size <= 256_MiB) {
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// If no suitable heap was found fall back to the default cap to avoid creating a zero-sized stream buffer.
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if (!found_heap) {
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size = MAX_STREAM_BUFFER_SIZE;
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} else if (size <= 256_MiB) {
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// If rebar is not supported, cut the max heap size to 40%. This will allow 2 captures to be
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// loaded at the same time in RenderDoc. If rebar is supported, this shouldn't be an issue
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// as the heap will be much larger.
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size = size * 40 / 100;
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}
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} else {
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size = MAX_STREAM_BUFFER_SIZE;
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}
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return (std::min)(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE);
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// Clamp to the configured maximum, align up for safety, and ensure a sane minimum so
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// region_size (stream_buffer_size / NUM_SYNCS) never becomes zero.
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const VkDeviceSize aligned = (std::min)(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE);
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const VkDeviceSize min_size = MAX_ALIGNMENT * StagingBufferPool::NUM_SYNCS;
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return static_cast<size_t>((std::max)(aligned, min_size));
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}
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} // Anonymous namespace
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@ -106,31 +116,53 @@ void StagingBufferPool::TickFrame() {
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}
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StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) {
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if (AreRegionsActive(Region(free_iterator) + 1,
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(std::min)(Region(iterator + size) + 1, NUM_SYNCS))) {
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const size_t aligned_size = Common::AlignUp(size, MAX_ALIGNMENT);
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const bool wraps = iterator + size >= stream_buffer_size;
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const size_t new_iterator =
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wraps ? aligned_size : Common::AlignUp(iterator + size, MAX_ALIGNMENT);
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const size_t begin_region = wraps ? 0 : Region(iterator);
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const size_t last_byte = new_iterator == 0 ? 0 : new_iterator - 1;
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const size_t end_region = (std::min)(Region(last_byte) + 1, NUM_SYNCS);
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const size_t guard_begin = (std::min)(Region(free_iterator) + 1, NUM_SYNCS);
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if (!wraps) {
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if (guard_begin < end_region && AreRegionsActive(guard_begin, end_region)) {
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// Avoid waiting for the previous usages to be free
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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} else if (guard_begin < NUM_SYNCS && AreRegionsActive(guard_begin, NUM_SYNCS)) {
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// Avoid waiting for the previous usages to be free
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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const u64 current_tick = scheduler.CurrentTick();
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std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + Region(iterator),
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current_tick);
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used_iterator = iterator;
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free_iterator = (std::max)(free_iterator, iterator + size);
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if (iterator + size >= stream_buffer_size) {
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if (wraps) {
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std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + NUM_SYNCS,
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current_tick);
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used_iterator = 0;
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iterator = 0;
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free_iterator = size;
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if (AreRegionsActive(0, Region(size) + 1)) {
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const size_t head_last_byte = aligned_size == 0 ? 0 : aligned_size - 1;
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const size_t head_end_region = (std::min)(Region(head_last_byte) + 1, NUM_SYNCS);
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if (AreRegionsActive(0, head_end_region)) {
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// Avoid waiting for the previous usages to be free
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return GetStagingBuffer(size, MemoryUsage::Upload);
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}
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}
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const size_t offset = iterator;
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iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT);
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std::fill(sync_ticks.begin() + begin_region, sync_ticks.begin() + end_region, current_tick);
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const size_t offset = wraps ? 0 : iterator;
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iterator = new_iterator;
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if (!wraps) {
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free_iterator = (std::max)(free_iterator, offset + size);
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}
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return StagingBufferRef{
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.buffer = *stream_buffer,
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.offset = static_cast<VkDeviceSize>(offset),
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@ -502,6 +502,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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if (is_qualcomm) {
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if (extensions.shader_float_controls) {
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LOG_WARNING(Render_Vulkan,
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"Qualcomm drivers have broken VK_KHR_shader_float_controls");
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RemoveExtension(extensions.shader_float_controls,
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VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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}
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LOG_WARNING(Render_Vulkan,
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"Qualcomm drivers have a slow VK_KHR_push_descriptor implementation");
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//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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@ -985,6 +991,17 @@ bool Device::GetSuitability(bool requires_swapchain) {
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// Set instance version.
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instance_version = properties.properties.apiVersion;
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VkPhysicalDeviceDriverProperties driver_probe_props{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
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};
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VkPhysicalDeviceProperties2 driver_probe{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
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.pNext = &driver_probe_props,
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};
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physical.GetProperties2(driver_probe);
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const bool is_qualcomm = driver_probe_props.driverID == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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const bool disable_shader_int64 = is_qualcomm;
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// Minimum of API version 1.1 is required. (This is well-supported.)
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ASSERT(instance_version >= VK_API_VERSION_1_1);
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@ -1095,8 +1112,18 @@ bool Device::GetSuitability(bool requires_swapchain) {
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// Perform the feature test.
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physical.GetFeatures2(features2);
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if (disable_shader_int64) {
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features2.features.shaderInt64 = VK_FALSE;
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}
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// Base Vulkan 1.0 features are always valid regardless of instance version.
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features.features = features2.features;
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if (disable_shader_int64) {
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features.features.shaderInt64 = VK_FALSE;
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features.shader_atomic_int64.shaderBufferInt64Atomics = VK_FALSE;
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features.shader_atomic_int64.shaderSharedInt64Atomics = VK_FALSE;
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LOG_WARNING(Render_Vulkan, "Disabling broken shaderInt64 support on Qualcomm drivers ");
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}
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// Some features are mandatory. Check those.
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#define CHECK_FEATURE(feature, name) \
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@ -1137,8 +1164,7 @@ bool Device::GetSuitability(bool requires_swapchain) {
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properties.subgroup_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
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SetNext(next, properties.subgroup_properties);
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// Retrieve relevant extension properties.
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if (extensions.shader_float_controls) {
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if (is_qualcomm) {
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properties.float_controls.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES;
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SetNext(next, properties.float_controls);
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@ -376,6 +376,10 @@ public:
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/// Returns true if shader int64 is supported.
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bool IsShaderInt64Supported() const {
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const auto driver = GetDriverID();
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if (driver == VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
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return false;
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}
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return features.features.shaderInt64;
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}
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@ -585,6 +589,10 @@ public:
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/// Returns true if the device supports VK_KHR_shader_atomic_int64.
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bool IsExtShaderAtomicInt64Supported() const {
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const auto driver = GetDriverID();
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if (driver == VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
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return false;
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}
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return extensions.shader_atomic_int64;
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}
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