Liam
ceda2d280e
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
Morph
3fbb93e5c9
main: Re-add QtWebEngine zoom factor
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For some reason, I had removed this in https://github.com/yuzu-emu/yuzu/pull/4949/commits/ad6cec71ecd61aa2533d9efa89b68837516f8464
This should fix any improperly scaled web applets.
2023-02-09 22:57:37 -05:00
liamwhite
1f3e8d633a
Merge pull request #4949 from Morph1984/hidpi-temp-fix
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main: Enable High DPI fixes for Qt >= 5.14
2023-02-06 23:20:49 -05:00
bunnei
ecbf74b87a
Merge pull request #9644 from SaiKai/volume_quicksetting
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add volume quicksetting with volume slider
2023-02-06 17:10:44 -08:00
Jonas Gutenschwager
2a491f7aaa
remove disambiguation argument from mute text
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-02-04 00:00:20 +01:00
liamwhite
6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
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video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
Morph
ad6cec71ec
main: Convert to device independent coordinates for scaling
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devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2023-01-25 21:16:05 -05:00
Morph
5be85c556e
main: Use passthrough scaling for non-windows OSes
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They should be better than windows when handling fractional scaling ratios.
2023-01-25 21:16:04 -05:00
Morph
6a1b089a50
main: Enable High DPI fixes for Qt >= 5.14
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This uses Qt's new high DPI application attributes for scaling the current window.
However, these aren't perfect as scaling with non integer scales will cause artifacts in UI, icons and other elements.
Therefore, we use a heuristic to select an appropriate integer scale value depending on the current screen resolution and applies this to the application.
2023-01-25 21:16:04 -05:00
Morph
b6e5a6bda8
main: Only set AA_DisableWindowContextHelpButton below Qt6
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This is fortunately disabled by default on Qt6, so we just have to check whether we are compiling with Qt6 or not.
2023-01-25 18:45:22 -05:00
Morph
cdfb3795af
main: Globally disable the "?" button on dialogs
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Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-25 01:12:50 -05:00
Jonas Gutenschwager
4653effad8
add volume quicksetting with volume slider
2023-01-19 15:13:23 +01:00
liamwhite
9f974ea818
Merge pull request #9565 from MonsterDruide1/tas-multiplayer-lengths
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TAS: Show all script lengths for multiplayer
2023-01-10 15:26:36 -05:00
MonsterDruide1
115bf20448
TAS: Show all script lengths for multiplayer
2023-01-07 21:15:37 +01:00
Liam
9ed4c13758
qt: additional fixes for reentrant shutdown
2023-01-06 18:50:01 -05:00
Wollnashorn
9c9008ac81
video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache
2023-01-05 21:03:01 +01:00
Liam
cb7f0c2ec3
qt: prevent reentrant shutdown
2022-12-24 17:31:34 -05:00
liamwhite
db15142ac9
Merge pull request #9476 from liamwhite/async-shutdown
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qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Liam
60ce34aa80
qt: exit properly on guest-initiated close
2022-12-21 19:55:01 -05:00
Liam
ae6015a69b
qt: use main window as close overlay parent
2022-12-21 19:27:11 -05:00
Liam
053ad04d3f
qt: continue event loop during game close
2022-12-20 09:16:08 -05:00
liamwhite
1b11e0f0d3
Merge pull request #9463 from liamwhite/manager-events
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EmuThread: refactor
2022-12-20 09:10:41 -05:00
german77
c218c7d4da
yuzu: Remember last selected directory
2022-12-18 00:37:06 -06:00
Liam
92ce241d4d
qt: use _exit instead of exit on SIGINT
2022-12-17 16:26:25 -05:00
Liam
d3123079e8
EmuThread: refactor
2022-12-17 16:26:24 -05:00
Mai
da31326c17
Merge pull request #9454 from liamwhite/wayland-egl
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qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
liamwhite
6bc1a477bf
Merge pull request #8605 from devsnek/graceful-shutdown
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let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
9bfd4d880e
Merge pull request #6769 from lat9nq/create-shortcut-2
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yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
b81caf1879
qt: handle wayland-egl platform name
2022-12-16 08:47:22 -05:00
lat9nq
5a5bb91f40
main: Address review feedback
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Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
18bdf45868
yuzu qt: Create shortcuts on Linux
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This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
45fcde817e
wayland: Always use exclusive fullscreen
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Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Liam
179adee396
emu_thread: properly force shutdown for unresponsive guest programs
2022-12-12 21:38:20 -05:00
Gus Caplan
f44c60321e
let games gracefully exit
2022-12-12 21:18:32 -05:00
Narr the Reg
0ed80c9818
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 19:21:30 -06:00
Liam
5b837157bd
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
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Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
liamwhite
cafca891ea
Merge pull request #9322 from german77/pump_events
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input_common: Pump SDL events from main thread
2022-11-29 18:45:25 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
ameerj
3de05726eb
config: Custom profile detection fixes
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Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
Lioncash
e96f55b6e2
yuzu/main: Merge variable declaration into ifdef
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This is only used in the non-Windows path.
2022-11-28 08:40:41 -05:00
liamwhite
6b64557ad6
Merge pull request #8829 from Docteh/qt6_0002
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CMake: rework for Qt6 support
2022-11-27 17:56:22 -05:00
german77
7d8095d944
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
ameerj
9efdad6a27
Configuration: Add per-game input profiles
2022-11-20 14:06:31 -05:00
bunnei
57a05b1653
Merge pull request #9238 from german77/cabinet_applet
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service: am: Implement cabinet applet
2022-11-20 00:48:39 -08:00
Kyle Kienapfel
d23a35dfbd
qt: Add Qt version to LogRuntimes
2022-11-17 19:14:14 -08:00