forked from eden-emu/eden
		
	shader: Fix TextureSize check on rescaling.
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					 1 changed files with 21 additions and 27 deletions
				
			
		|  | @ -26,11 +26,11 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | |||
|     IR::U32 scaled_value{value}; | ||||
|     bool changed{}; | ||||
|     if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { | ||||
|         scaled_value = ir.IMul(value, ir.Imm32(up_scale)); | ||||
|         scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale)); | ||||
|         changed = true; | ||||
|     } | ||||
|     if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { | ||||
|         scaled_value = ir.ShiftRightArithmetic(value, ir.Imm32(down_shift)); | ||||
|         scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift)); | ||||
|         changed = true; | ||||
|     } | ||||
|     if (changed) { | ||||
|  | @ -40,41 +40,42 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, IR::U32 value) { | ||||
| [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { | ||||
|     IR::U32 scaled_value{value}; | ||||
|     bool changed{}; | ||||
|     if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { | ||||
|         value = ir.ShiftLeftLogical(value, ir.Imm32(down_shift)); | ||||
|         scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift)); | ||||
|         changed = true; | ||||
|     } | ||||
|     if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { | ||||
|         value = ir.IDiv(value, ir.Imm32(up_scale)); | ||||
|         scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale)); | ||||
|         changed = true; | ||||
|     } | ||||
|     if (changed) { | ||||
|         return IR::U32{ir.Select(is_scaled, scaled_value, value)}; | ||||
|     } else { | ||||
|         return value; | ||||
|     } | ||||
|     return value; | ||||
| } | ||||
| 
 | ||||
| void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { | ||||
|     const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::ColorArray1D: { | ||||
|         const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; | ||||
|         const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; | ||||
|         const IR::Value replacement{ir.CompositeConstruct(width, ir.CompositeExtract(new_inst, 1), | ||||
|                                                           ir.CompositeExtract(new_inst, 2), | ||||
|                                                           ir.CompositeExtract(new_inst, 3))}; | ||||
|         inst.ReplaceUsesWith(replacement); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color2D: | ||||
|     case TextureType::ColorArray2D: { | ||||
|         const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; | ||||
|         const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; | ||||
|         const IR::U32 height{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 1)})}; | ||||
|         const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; | ||||
|         const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; | ||||
|         const IR::Value replacement{ir.CompositeConstruct( | ||||
|             width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; | ||||
|         inst.ReplaceUsesWith(replacement); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color3D: | ||||
|     case TextureType::ColorCube: | ||||
|     case TextureType::ColorArrayCube: | ||||
|  | @ -88,15 +89,6 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale | |||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const IR::Value coord{inst.Arg(1)}; | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|         inst.SetArg(1, Scale(ir, is_scaled, IR::U32{coord})); | ||||
|         break; | ||||
|     case TextureType::ColorArray1D: { | ||||
|         const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; | ||||
|         const IR::U32 y{ir.CompositeExtract(coord, 1)}; | ||||
|         inst.SetArg(1, ir.CompositeConstruct(x, y)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color2D: { | ||||
|         const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; | ||||
|         const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; | ||||
|  | @ -110,6 +102,8 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale | |||
|         inst.SetArg(1, ir.CompositeConstruct(x, y, z)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color3D: | ||||
|     case TextureType::ColorCube: | ||||
|     case TextureType::ColorArrayCube: | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow