forked from eden-emu/eden
[vk] Unify RAII in Vulkan (#2679)
This PR consolidates Vulkan RAII on video_core/vulkan_common/vulkan_wrapper.h’s vk::Handle and remove the unused duplicate src/video_core/vulkan_common/vulkan_raii.h, reducing confusion and maintenance. Swapchain now uses RAII‑managed per‑image semaphores and clears them in Destroy(), providing correct present synchronization and automatic cleanup. Expected result: simpler lifetimes, fewer leak risks, and more stable presentation with negligible overhead. Co-authored-by: Ribbit <ribbit@placeholder.com> Reviewed-on: eden-emu/eden#2679 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Ribbit <ribbit@eden-emu.dev> Co-committed-by: Ribbit <ribbit@eden-emu.dev>
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35 changed files with 42 additions and 353 deletions
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@ -320,12 +320,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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tr("Improves rendering of transparency effects in specific games."));
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// Renderer (Extensions)
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INSERT(Settings,
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enable_raii,
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tr("RAII"),
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tr("A method of automatic resource management in Vulkan "
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"that ensures proper release of resources "
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"when they are no longer needed, but may cause crashes in bundled games."));
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INSERT(Settings,
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dyna_state,
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tr("Extended Dynamic State"),
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@ -721,3 +715,4 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
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return translations;
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}
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} // namespace ConfigurationShared
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