forked from eden-emu/eden
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
This commit is contained in:
parent
d61a333362
commit
ca16317add
5 changed files with 104 additions and 45 deletions
|
@ -24,10 +24,9 @@ using Tegra::Shader::PredCondition;
|
|||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
|
||||
u32 main_offset, CompilerSettings settings, Registry& registry)
|
||||
: program_code{program_code}, shader_stage{shader_stage},
|
||||
main_offset{main_offset}, settings{settings}, registry{registry} {
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
|
||||
Registry& registry)
|
||||
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
|
||||
Decode();
|
||||
PostDecode();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue