forked from eden-emu/eden
		
	shader: Fix rescaling pass
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		|  | @ -17,7 +17,7 @@ namespace { | |||
| void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const IR::F32 down_factor{ir.ResolutionDownFactor()}; | ||||
|     const IR::F32 frag_coord{&inst}; | ||||
|     const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())}; | ||||
|     const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; | ||||
|     inst.ReplaceUsesWith(downscaled_frag_coord); | ||||
| } | ||||
|  |  | |||
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