forked from eden-emu/eden
shader_recompiler: add byteswap pattern workaround for Nvidia
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4 changed files with 82 additions and 0 deletions
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@ -26,6 +26,7 @@ void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
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void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
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void VendorWorkaroundPass(IR::Program& program);
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void VerificationPass(const IR::Program& program);
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// Dual Vertex
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