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revert [video_core] Fix stutters and freezes when playing FMV content in some games (#2650)

This fixes stutters and freezes when playing FMV content in some games.

Reviewed-on: eden-emu/eden#2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
Ribbit 2025-10-04 05:28:44 +02:00
parent 94e512e4bc
commit 806c26857f

View file

@ -64,6 +64,7 @@ void MaxwellDMA::Launch() {
// TODO(Subv): Perform more research and implement all features of this engine. // TODO(Subv): Perform more research and implement all features of this engine.
const LaunchDMA& launch = regs.launch_dma; const LaunchDMA& launch = regs.launch_dma;
ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE); ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE);
ASSERT(launch.data_transfer_type == LaunchDMA::DataTransferType::NON_PIPELINED);
if (launch.multi_line_enable) { if (launch.multi_line_enable) {
const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH; const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH;
@ -156,6 +157,8 @@ void MaxwellDMA::Launch() {
} }
void MaxwellDMA::CopyBlockLinearToPitch() { void MaxwellDMA::CopyBlockLinearToPitch() {
UNIMPLEMENTED_IF(regs.launch_dma.remap_enable != 0);
u32 bytes_per_pixel = 1; u32 bytes_per_pixel = 1;
DMA::ImageOperand src_operand; DMA::ImageOperand src_operand;
src_operand.bytes_per_pixel = bytes_per_pixel; src_operand.bytes_per_pixel = bytes_per_pixel;