forked from eden-emu/eden
game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
This commit is contained in:
parent
6664d7b2c5
commit
52e7e8eed3
5 changed files with 28 additions and 1 deletions
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QString>
|
||||
|
@ -62,6 +63,7 @@ struct Values {
|
|||
uint32_t icon_size;
|
||||
uint8_t row_1_text_id;
|
||||
uint8_t row_2_text_id;
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue