forked from eden-emu/eden
[video_core] Improve asynchronous shader building description (#2568)
This improves the asynchronous shader building description. Reviewed-on: eden-emu/eden#2568 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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2 changed files with 1 additions and 8 deletions
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@ -296,9 +296,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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INSERT(Settings,
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use_asynchronous_shaders,
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tr("Use asynchronous shader building (Hack)"),
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tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
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"feature "
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"is experimental."));
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tr("Enables asynchronous shader compilation, which may reduce shader stutter."));
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INSERT(Settings, use_fast_gpu_time, QString(), QString());
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INSERT(Settings,
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fast_gpu_time,
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@ -896,11 +896,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.pName = "main",
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.pSpecializationInfo = nullptr,
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});
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/*
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if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(stage_ci.stage)) {
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stage_ci.pNext = &subgroup_size_ci;
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}
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*/
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}
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VkPipelineCreateFlags flags{};
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if (device.IsKhrPipelineExecutablePropertiesEnabled() && Settings::values.renderer_debug.GetValue()) {
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