forked from eden-emu/eden
		
	Merge pull request #5164 from lioncash/contains
video_core: Make use of ordered container contains() where applicable
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						3415890dd5
					
				
					 8 changed files with 13 additions and 16 deletions
				
			
		|  | @ -545,7 +545,7 @@ private: | |||
|     bool IsRegionWritten(VAddr start, VAddr end) const { | ||||
|         const u64 page_end = end >> WRITE_PAGE_BIT; | ||||
|         for (u64 page_start = start >> WRITE_PAGE_BIT; page_start <= page_end; ++page_start) { | ||||
|             if (written_pages.count(page_start) > 0) { | ||||
|             if (written_pages.contains(page_start)) { | ||||
|                 return true; | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -1485,9 +1485,7 @@ void ARBDecompiler::Exit() { | |||
|     } | ||||
| 
 | ||||
|     const auto safe_get_register = [this](u32 reg) -> std::string { | ||||
|         // TODO(Rodrigo): Replace with contains once C++20 releases
 | ||||
|         const auto& used_registers = ir.GetRegisters(); | ||||
|         if (used_registers.find(reg) != used_registers.end()) { | ||||
|         if (ir.GetRegisters().contains(reg)) { | ||||
|             return fmt::format("R{}.x", reg); | ||||
|         } | ||||
|         return "{0, 0, 0, 0}.x"; | ||||
|  |  | |||
|  | @ -459,7 +459,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop | |||
| ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram( | ||||
|     const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry, | ||||
|     const std::unordered_set<GLenum>& supported_formats) { | ||||
|     if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) { | ||||
|     if (!supported_formats.contains(precompiled_entry.binary_format)) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format, removing"); | ||||
|         return {}; | ||||
|     } | ||||
|  |  | |||
|  | @ -343,7 +343,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) { | |||
|     } | ||||
| 
 | ||||
|     const u64 id = entry.unique_identifier; | ||||
|     if (stored_transferable.find(id) != stored_transferable.end()) { | ||||
|     if (stored_transferable.contains(id)) { | ||||
|         // The shader already exists
 | ||||
|         return; | ||||
|     } | ||||
|  |  | |||
|  | @ -230,7 +230,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa | |||
|         if (!attribute.enabled) { | ||||
|             continue; | ||||
|         } | ||||
|         if (input_attributes.find(static_cast<u32>(index)) == input_attributes.end()) { | ||||
|         if (!input_attributes.contains(static_cast<u32>(index))) { | ||||
|             // Skip attributes not used by the vertex shaders.
 | ||||
|             continue; | ||||
|         } | ||||
|  |  | |||
|  | @ -2125,8 +2125,7 @@ private: | |||
|             OpStore(z_pointer, depth); | ||||
|         } | ||||
|         if (stage == ShaderType::Fragment) { | ||||
|             const auto SafeGetRegister = [&](u32 reg) { | ||||
|                 // TODO(Rodrigo): Replace with contains once C++20 releases
 | ||||
|             const auto SafeGetRegister = [this](u32 reg) { | ||||
|                 if (const auto it = registers.find(reg); it != registers.end()) { | ||||
|                     return OpLoad(t_float, it->second); | ||||
|                 } | ||||
|  |  | |||
|  | @ -257,7 +257,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
|             single_branch.ignore = false; | ||||
|             break; | ||||
|         } | ||||
|         if (state.registered.count(offset) != 0) { | ||||
|         if (state.registered.contains(offset)) { | ||||
|             single_branch.address = offset; | ||||
|             single_branch.ignore = true; | ||||
|             break; | ||||
|  | @ -632,12 +632,12 @@ void DecompileShader(CFGRebuildState& state) { | |||
|     for (auto label : state.labels) { | ||||
|         state.manager->DeclareLabel(label); | ||||
|     } | ||||
|     for (auto& block : state.block_info) { | ||||
|         if (state.labels.count(block.start) != 0) { | ||||
|     for (const auto& block : state.block_info) { | ||||
|         if (state.labels.contains(block.start)) { | ||||
|             state.manager->InsertLabel(block.start); | ||||
|         } | ||||
|         const bool ignore = BlockBranchIsIgnored(block.branch); | ||||
|         u32 end = ignore ? block.end + 1 : block.end; | ||||
|         const u32 end = ignore ? block.end + 1 : block.end; | ||||
|         state.manager->InsertBlock(block.start, end); | ||||
|         if (!ignore) { | ||||
|             InsertBranch(*state.manager, block.branch); | ||||
|  | @ -737,7 +737,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | |||
|     auto back = result_out->blocks.begin(); | ||||
|     auto next = std::next(back); | ||||
|     while (next != result_out->blocks.end()) { | ||||
|         if (state.labels.count(next->start) == 0 && next->start == back->end + 1) { | ||||
|         if (!state.labels.contains(next->start) && next->start == back->end + 1) { | ||||
|             back->end = next->end; | ||||
|             next = result_out->blocks.erase(next); | ||||
|             continue; | ||||
|  |  | |||
|  | @ -153,8 +153,8 @@ void ShaderIR::Decode() { | |||
|         const auto& blocks = shader_info.blocks; | ||||
|         NodeBlock current_block; | ||||
|         u32 current_label = static_cast<u32>(exit_branch); | ||||
|         for (auto& block : blocks) { | ||||
|             if (shader_info.labels.count(block.start) != 0) { | ||||
|         for (const auto& block : blocks) { | ||||
|             if (shader_info.labels.contains(block.start)) { | ||||
|                 insert_block(current_block, current_label); | ||||
|                 current_block.clear(); | ||||
|                 current_label = block.start; | ||||
|  |  | |||
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	 Rodrigo Locatti
						Rodrigo Locatti