forked from eden-emu/eden
		
	RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
This commit is contained in:
		
							parent
							
								
									6933f82023
								
							
						
					
					
						commit
						2549ee33ee
					
				
					 1 changed files with 97 additions and 3 deletions
				
			
		|  | @ -40,6 +40,22 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, | ||||
|                                const IR::Attribute attrib) { | ||||
|     if (Settings::values.resolution_info.active) { | ||||
|         const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)}; | ||||
|         const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)}; | ||||
|         const IR::F32 frag_coord{ir.GetAttribute(attrib)}; | ||||
|         const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)}; | ||||
|         const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))}; | ||||
|         const IR::U32 deviation{ | ||||
|             ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))}; | ||||
|         return IR::U32{ir.Select(is_scaled, deviation, value)}; | ||||
|     } else { | ||||
|         return value; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { | ||||
|     IR::U32 scaled_value{value}; | ||||
|     bool changed{}; | ||||
|  | @ -113,6 +129,74 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; | ||||
|     const IR::Value coord{inst.Arg(1)}; | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color2D: { | ||||
|         const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, | ||||
|                                  IR::Attribute::PositionX)}; | ||||
|         const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, | ||||
|                                  IR::Attribute::PositionY)}; | ||||
|         inst.SetArg(1, ir.CompositeConstruct(x, y)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::ColorArray2D: { | ||||
|         const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, | ||||
|                                  IR::Attribute::PositionX)}; | ||||
|         const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, | ||||
|                                  IR::Attribute::PositionY)}; | ||||
|         const IR::U32 z{ir.CompositeExtract(coord, 2)}; | ||||
|         inst.SetArg(1, ir.CompositeConstruct(x, y, z)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color3D: | ||||
|     case TextureType::ColorCube: | ||||
|     case TextureType::ColorArrayCube: | ||||
|     case TextureType::Buffer: | ||||
|         // Nothing to patch here
 | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void SubScaleImageRead(IR::Block& block, IR::Inst& inst) { | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; | ||||
|     const IR::Value coord{inst.Arg(1)}; | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color2D: { | ||||
|         const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, | ||||
|                                  IR::Attribute::PositionX)}; | ||||
|         const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, | ||||
|                                  IR::Attribute::PositionY)}; | ||||
|         inst.SetArg(1, ir.CompositeConstruct(x, y)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::ColorArray2D: { | ||||
|         const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, | ||||
|                                  IR::Attribute::PositionX)}; | ||||
|         const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, | ||||
|                                  IR::Attribute::PositionY)}; | ||||
|         const IR::U32 z{ir.CompositeExtract(coord, 2)}; | ||||
|         inst.SetArg(1, ir.CompositeConstruct(x, y, z)); | ||||
|         break; | ||||
|     } | ||||
|     case TextureType::Color1D: | ||||
|     case TextureType::ColorArray1D: | ||||
|     case TextureType::Color3D: | ||||
|     case TextureType::ColorCube: | ||||
|     case TextureType::ColorArrayCube: | ||||
|     case TextureType::Buffer: | ||||
|         // Nothing to patch here
 | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void PatchImageFetch(IR::Block& block, IR::Inst& inst) { | ||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|  | @ -145,13 +229,23 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { | |||
|         break; | ||||
|     } | ||||
|     case IR::Opcode::ImageQueryDimensions: | ||||
|         PatchImageQueryDimensions(block, inst); | ||||
|         if (program.stage == Stage::Compute) { | ||||
|             PatchImageQueryDimensions(block, inst); | ||||
|         } | ||||
|         break; | ||||
|     case IR::Opcode::ImageFetch: | ||||
|         PatchImageFetch(block, inst); | ||||
|         if (is_fragment_shader) { | ||||
|             SubScaleImageFetch(block, inst); | ||||
|         } else if (program.stage == Stage::Compute) { | ||||
|             PatchImageFetch(block, inst); | ||||
|         } | ||||
|         break; | ||||
|     case IR::Opcode::ImageRead: | ||||
|         PatchImageRead(block, inst); | ||||
|         if (is_fragment_shader) { | ||||
|             SubScaleImageRead(block, inst); | ||||
|         } else if (program.stage == Stage::Compute) { | ||||
|             PatchImageRead(block, inst); | ||||
|         } | ||||
|         break; | ||||
|     default: | ||||
|         break; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Fernando Sahmkow
						Fernando Sahmkow