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shader/other: Reduce DEPBAR log severity

While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
This commit is contained in:
ReinUsesLisp 2019-11-19 21:26:40 -03:00
parent b0819e2ffb
commit 24f4198cee
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: 2DFC508897B39CFE

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@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::DEPBAR: {
LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default: