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										 |  |  | // Copyright 2014 Citra Emulator Project
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										 |  |  | // Licensed under GPLv2 or any later version
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <algorithm>
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							|  |  |  | #include <cmath>
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							|  |  |  | #include "common/assert.h"
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							|  |  |  | #include "common/key_map.h"
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										 |  |  | #include "emu_window.h"
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										 |  |  | #include "video_core/video_core.h"
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							|  |  |  | void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { | 
					
						
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										 |  |  |     pad_state.hex |= KeyMap::GetPadKey(key).hex; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { | 
					
						
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										 |  |  |     pad_state.hex &= ~KeyMap::GetPadKey(key).hex; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | /**
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							|  |  |  |  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | 
					
						
							|  |  |  |  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | 
					
						
							|  |  |  |  * @param framebuffer_x Framebuffer x-coordinate to check | 
					
						
							|  |  |  |  * @param framebuffer_y Framebuffer y-coordinate to check | 
					
						
							|  |  |  |  * @return True if the coordinates are within the touchpad, otherwise false | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, | 
					
						
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										 |  |  |                                 unsigned framebuffer_y) { | 
					
						
							|  |  |  |     return (framebuffer_y >= layout.bottom_screen.top    && | 
					
						
							|  |  |  |             framebuffer_y <  layout.bottom_screen.bottom && | 
					
						
							|  |  |  |             framebuffer_x >= layout.bottom_screen.left   && | 
					
						
							|  |  |  |             framebuffer_x <  layout.bottom_screen.right); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | std::tuple<unsigned,unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { | 
					
						
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							|  |  |  |     new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); | 
					
						
							|  |  |  |     new_x = std::min(new_x, framebuffer_layout.bottom_screen.right-1); | 
					
						
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										 |  |  |     new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); | 
					
						
							|  |  |  |     new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom-1); | 
					
						
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							|  |  |  |     return std::make_tuple(new_x, new_y); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | 
					
						
							|  |  |  |     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | 
					
						
							|  |  |  |         return; | 
					
						
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										 |  |  |     touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / | 
					
						
							|  |  |  |         (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | 
					
						
							|  |  |  |     touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / | 
					
						
							|  |  |  |         (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | 
					
						
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										 |  |  |     touch_pressed = true; | 
					
						
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										 |  |  |     pad_state.touch.Assign(1); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void EmuWindow::TouchReleased() { | 
					
						
							|  |  |  |     touch_pressed = false; | 
					
						
							|  |  |  |     touch_x = 0; | 
					
						
							|  |  |  |     touch_y = 0; | 
					
						
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										 |  |  |     pad_state.touch.Assign(0); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | 
					
						
							|  |  |  |     if (!touch_pressed) | 
					
						
							|  |  |  |         return; | 
					
						
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										 |  |  |     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | 
					
						
							|  |  |  |         std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); | 
					
						
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							|  |  |  |     TouchPressed(framebuffer_x, framebuffer_y); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) { | 
					
						
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										 |  |  |     ASSERT(width > 0); | 
					
						
							|  |  |  |     ASSERT(height > 0); | 
					
						
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							|  |  |  |     EmuWindow::FramebufferLayout res = { width, height, {}, {} }; | 
					
						
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							|  |  |  |     float window_aspect_ratio = static_cast<float>(height) / width; | 
					
						
							|  |  |  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | 
					
						
							|  |  |  |         VideoCore::kScreenTopWidth; | 
					
						
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							|  |  |  |     if (window_aspect_ratio > emulation_aspect_ratio) { | 
					
						
							|  |  |  |         // Window is narrower than the emulation content => apply borders to the top and bottom
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							|  |  |  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | 
					
						
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							|  |  |  |         res.top_screen.left = 0; | 
					
						
							|  |  |  |         res.top_screen.right = res.top_screen.left + width; | 
					
						
							|  |  |  |         res.top_screen.top = (height - viewport_height) / 2; | 
					
						
							|  |  |  |         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | 
					
						
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							|  |  |  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | 
					
						
							|  |  |  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | 
					
						
							|  |  |  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | 
					
						
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							|  |  |  |         res.bottom_screen.left = bottom_border; | 
					
						
							|  |  |  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | 
					
						
							|  |  |  |         res.bottom_screen.top = res.top_screen.bottom; | 
					
						
							|  |  |  |         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         // Otherwise, apply borders to the left and right sides of the window.
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							|  |  |  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | 
					
						
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							|  |  |  |         res.top_screen.left = (width - viewport_width) / 2; | 
					
						
							|  |  |  |         res.top_screen.right = res.top_screen.left + viewport_width; | 
					
						
							|  |  |  |         res.top_screen.top = 0; | 
					
						
							|  |  |  |         res.top_screen.bottom = res.top_screen.top + height / 2; | 
					
						
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							|  |  |  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | 
					
						
							|  |  |  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | 
					
						
							|  |  |  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | 
					
						
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							|  |  |  |         res.bottom_screen.left = res.top_screen.left + bottom_border; | 
					
						
							|  |  |  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | 
					
						
							|  |  |  |         res.bottom_screen.top = res.top_screen.bottom; | 
					
						
							|  |  |  |         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     return res; | 
					
						
							|  |  |  | } |