2022-04-23 04:59:50 -04:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-05-22 02:32:57 -04:00
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2021-05-29 02:09:29 -04:00
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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2021-12-05 16:42:03 -05:00
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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2021-05-22 02:32:57 -04:00
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU1("{}={}||{};", inst, a, b);
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}
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void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU1("{}={}&&{};", inst, a, b);
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}
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void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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ctx.AddU1("{}={}^^{};", inst, a, b);
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}
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void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU1("{}=!{};", inst, value);
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}
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} // namespace Shader::Backend::GLSL
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