forked from eden-emu/eden
		
	
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/mat2x2.hpp
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| 
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| #pragma once
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| 
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| #include "detail/type_mat2x2.hpp"
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| 
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| namespace glm
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| {
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| 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, lowp>		lowp_mat2;
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| 	
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| 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, mediump>		mediump_mat2;
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| 	
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| 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, highp>		highp_mat2;
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| 	
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| 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, lowp>		lowp_mat2x2;
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| 	
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| 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, mediump>		mediump_mat2x2;
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| 	
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| 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
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| 	/// There is no guarantee on the actual precision.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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| 	typedef tmat2x2<float, highp>		highp_mat2x2;
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| 
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| }//namespace glm
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