forked from eden-emu/eden
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: eden-emu/eden#86 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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.. | ||
backend | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
host_translate_info.h | ||
object_pool.h | ||
precompiled_headers.h | ||
profile.h | ||
program_header.h | ||
runtime_info.h | ||
shader_info.h | ||
stage.h | ||
varying_state.h |