forked from eden-emu/eden
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. |
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| .. | ||
| emu_window | ||
| service | ||
| CMakeLists.txt | ||
| config.cpp | ||
| config.h | ||
| default_ini.h | ||
| resource.h | ||
| yuzu.cpp | ||
| yuzu.rc | ||