/// @ref core
/// @file glm/mat4x4.hpp
#pragma once
#include "detail/type_mat4x4.hpp"
namespace glm
{
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		lowp_mat4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		mediump_mat4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		highp_mat4;
	
	/// 4 columns of 4 components matrix of low precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		lowp_mat4x4;
	
	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		mediump_mat4x4;
	
	/// 4 columns of 4 components matrix of high precision floating-point numbers.
	/// There is no guarantee on the actual precision.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef tmat4x4		highp_mat4x4;
}//namespace glm