Commit graph

2618 commits

Author SHA1 Message Date
Fernando Sahmkow
bca25d2a0f Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
ameerj
02f27b1992 shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ReinUsesLisp
d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
928ff21aae shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
0100b5e700 texture_cache: Add getter to query if image view is rescaled 2021-11-16 22:11:29 +01:00
ReinUsesLisp
6e61089164 gl_texture_cache: Fix scaling blits 2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ReinUsesLisp
d7178ad04e gl_rasterizer: Properly scale viewports and scissors 2021-11-16 22:11:29 +01:00
ameerj
e2a7f219e1 gl_texture_cache: Fix multi layered texture Scale 2021-11-16 22:11:29 +01:00
ameerj
650b57386a gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj
d891de0664 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
dacd5da998 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
13c8573186 OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
ReinUsesLisp
7c4cd0eb06 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ameerj
99659cf491 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj
e1f1b85d64 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj
7d1f24e490 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
ameerj
e7867b26ff renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
835110d72c Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj
b3cedc87b9 gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
256c4b28c4 Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
7a957d501f VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Morph
c5b0836c96 gl_rasterizer: Remove unused includes
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
lat9nq
5167b19cd6 gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.

Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
ameerj
6cfd975469 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
ameerj
20a88d9d62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
bunnei
d08fdea916 Merge pull request #7061 from ameerj/dma-buffer-misc
buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-30 12:34:28 -07:00
bunnei
d905feb0c0 Merge pull request #7036 from ameerj/ogl-bgr-v2
gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29 16:10:56 -07:00
ameerj
73dd6230aa buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
ameerj
933b5dff61 host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
ameerj
6aaf430d15 gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
ameerj
6af2ea8253 util_shaders: Unify BGRA copy passes 2021-09-15 21:10:52 -04:00
Morph
653acf39e2 renderers: Log total pipeline count 2021-09-14 13:18:26 -04:00
ameerj
e9a8e011f6 structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
Fernando S
254526c3d2 Merge pull request #6820 from yzct12345/split-cache
texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
bunnei
6bb6ae6dcb Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
0cef80ec92 texture_cache: Address ameerj's review 2021-08-07 01:27:47 +00:00
yzct12345
e99a125e19 texture_cache: Don't change copyright year 2021-08-05 20:52:12 +00:00
yzct12345
4436e63616 texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
yzct12345
e85149c507 texture_cache: Split templates out 2021-08-05 13:52:30 +00:00
ameerj
bfb2325618 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
2ff4eb5def astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
958ede1ed9 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
9629e74364 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
Lioncash
ac3aa96ebc gl_shader_cache: Remove unused variable 2021-07-27 06:23:49 -04:00
bunnei
08350d1744 Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
0a328423e8 Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
2fef43b32a renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ReinUsesLisp
c29f2c9507 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00