Commit graph

1605 commits

Author SHA1 Message Date
Hexagon12
b22f59f43c Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
bunnei
5e2a095d48 Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
580b0015b0 Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
91a947f214 Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
6c1418fc8a Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
02be88825a Apply Position Y Direction 2019-04-19 20:49:00 -04:00
bunnei
d1aafb0834 Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
c1c43bde80 Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
1599234a39 Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
1614c97d78 Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow
86d3cb5fa7 Document unsafe versions and add BlockCopyUnsafe 2019-04-16 10:11:35 -04:00
Fernando Sahmkow
cde8e7f605 Use ReadBlockUnsafe for Shader Cache 2019-04-15 23:34:03 -04:00
ReinUsesLisp
6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
7e58372bb9 gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
6d47914b88 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp
a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
Fernando Sahmkow
0e8065d640 Support compressed formats on linear textures. 2019-04-15 13:56:09 -04:00
Fernando Sahmkow
7e2bd462f9 Correct Pitch in Fermi2D 2019-04-15 12:24:29 -04:00
ReinUsesLisp
4338b9d829 gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
ReinUsesLisp
79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei
2ca1f24c4b Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
39c54252f4 Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
Fernando Sahmkow
5a01502521 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 2019-04-11 13:14:28 -04:00
bunnei
696ab74283 Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp
750ff46cbc gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
ReinUsesLisp
3215c52cad gl_rasterizer: Apply just the needed state on Clear 2019-04-10 18:13:15 -03:00
ReinUsesLisp
1c4f5b2737 gl_device: Implement interface and add uniform offset alignment 2019-04-10 15:56:12 -03:00
bunnei
f58f846f40 Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
8bdfb51284 Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
3d337af7b8 Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei
1302d026a1 Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
Fernando Sahmkow
50484ee68a Correct Fermi Copy on Linear Textures. 2019-04-09 14:13:58 -04:00
Fernando Sahmkow
9360d5e854 Correct depth compare with color formats for R32F 2019-04-09 12:06:59 -04:00
Fernando Sahmkow
7f9e792814 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
c52fbaa8d8 Fix bad rebase 2019-04-08 11:35:22 -04:00
Fernando Sahmkow
b47e1b1a84 Simplify ConstBufferAccessor 2019-04-08 11:35:19 -04:00
Fernando Sahmkow
d7fbc6c03f Fixes to Const Buffer Accessor and Formatting 2019-04-08 11:23:47 -04:00
Fernando Sahmkow
e6d2e59f07 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow
dea7db19cf Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow
ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
Fernando Sahmkow
b9a3255490 Implement Const Buffer Accessor 2019-04-08 11:19:34 -04:00
bunnei
74386a009b Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
63dfb003f3 Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
822d91bc35 Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
490390548a Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
Fernando Sahmkow
a576cd4a8c Permit a Null Shader in case of a bad host_ptr. 2019-04-07 07:52:01 -04:00
Lioncash
44d91d561a video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.

This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
bunnei
a7baa128a4 Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
930492964e Merge pull request #2337 from lioncash/temporary
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00