Subv
|
083e494083
|
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
|
2018-03-04 19:14:04 -05:00 |
|
Subv
|
9cf3a6cc00
|
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Only QueryMode::Write is supported at the moment.
|
2018-02-12 12:34:41 -05:00 |
|
Subv
|
0088b3128b
|
Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
|
2018-02-11 23:44:12 -05:00 |
|
Subv
|
35176a0f73
|
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
|
2018-02-11 22:42:48 -05:00 |
|