FernandoS27
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b3494533e5
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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1ce6cd119d
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rescaling_pass: Fix IR errors when unscalable texture types are encountered
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2021-11-16 22:11:30 +01:00 |
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ameerj
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63465c24e1
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rescaling_pass: Logic simplification and minor style cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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746d27372f
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rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
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2021-11-16 22:11:30 +01:00 |
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ameerj
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b5ba8bec0e
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rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
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2021-11-16 22:11:30 +01:00 |
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ameerj
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e2f0f51295
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gl_texture_cache/rescaling_pass: minor cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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54ecf7c8c1
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rescaling_pass: Fix and simplify shuffle/fragcoord pass
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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4535feac87
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Shader: Don't rescale FragCoord if used by Shuffle
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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2549ee33ee
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RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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dc6f13060b
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shader: Fix TextureSize check on rescaling.
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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d04e2dac6c
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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928ff21aae
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shader: Properly blacklist and scale image loads
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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403633afcc
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shader/rescaling_pass: Patch more instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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952c65ae54
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shader: Fix rescaling pass
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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14fb648246
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shader: Fix resolution scaling pass
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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a638ce0388
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ShaderDecompiler: Add initial support for rescaling.
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2021-11-16 22:11:27 +01:00 |
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